General Changes & Feat Changes: Difference between revisions

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! Change !!  
! Change !!  
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|'''Arcane Defense''' || <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto; margin-left: 50px;” ><div style="font-weight:bold;line-height:1.6;">In addition to vanilla effects and some custom effects still listed on the [[Spell Focus]] page:
Spell Focus is not required to take the feat
Must be able to cast 1st spell circle in order to take the feat.
Arcane Defense
1/day ability </div>
<div class="mw-collapsible-content">
Abjuration
Grants immunity to Lesser Dispel & Dispel Magic for a number of rounds equal to character level.
Conjuration
All summons around the caster in a colossal radius roll a will save against the character's level + 15 and are destroyed on a failed save.
Divination
Removes all See Invisibility effects and Divination sight spell effects (see invisibility / true seeing / clairvoyance) from all creatures in a collosal area
Enchantment
Grants immunity to mind spells for a number of rounds equal to character level.
Evocation
Grants +10 Reflex for a number of rounds equal to character level.
Illusion
Removes all invisibility effects from all creatures in a collosal area and grants See Invisibility for a number of rounds equal to character level.
Necromancy
Grants 50% immmunity to negative energy, and immunity to fear, death, and ability drain for a number of rounds equal to character level.
Transmutation
Grants immunity to slow, petrification, and involuntary shapechanging for a number of rounds equal to character level.
</div></div>
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|'''Blooded''' || Additionally grants +1 Fortitude and increases chances of stabilizing when bleeding out (stacks with the Rogue [[Rogue_Perks#Survivor|Survivor]] perk)
|'''Blooded''' || Additionally grants +1 Fortitude and increases chances of stabilizing when bleeding out (stacks with the Rogue [[Rogue_Perks#Survivor|Survivor]] perk)
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