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Fire: Damaged targets make a saving throw or are set on fire. They continue to receive 1d4 damage per round until a successful save is made. | Fire: Damaged targets make a saving throw or are set on fire. They continue to receive 1d4 damage per round until a successful save is made. | ||
Acid: Damaged targets make a save or experience | Acid: Damaged targets make a save or experience 10% Physical Damage Vulnerability for 1d6 rounds. | ||
Electrical: Damaged targets spread 1d4 lightning damage to other nearby | Electrical: Damaged targets spread 1d4 lightning damage to one other nearby target. | ||
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