Spell Focus: Difference between revisions

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Fire: Damaged targets make a saving throw or are set on fire. They continue to receive 1d4 damage per round until a successful save is made.
Fire: Damaged targets make a saving throw or are set on fire. They continue to receive 1d4 damage per round until a successful save is made.


Acid: Damaged targets make a save or experience -2 Armor Class for 1d6 rounds.
Acid: Damaged targets make a save or experience 10% Physical Damage Vulnerability for 1d6 rounds.


Electrical: Damaged targets spread 1d4 lightning damage to other nearby targets.
Electrical: Damaged targets spread 1d4 lightning damage to one other nearby target.




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