General Changes & Feat Changes: Difference between revisions

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     '''Fire''' - Damaged targets make a saving throw or are set on fire. They receive 1d4 damage per round until a successful save is made.
     '''Fire''' - Damaged targets make a saving throw or are set on fire. They receive 1d4 damage per round until a successful save is made.
     '''Cold''' - Damaged targets make a saving throw or suffer Slow for one round.
     '''Cold''' - Damaged targets make a saving throw or suffer Slow for one round.
     '''Acid''' - Damaged targets make a save throw or experience -2 Armour Class for 1d6 rounds.
     '''Acid''' - Damaged targets make a save throw or experience -2 Armor Class for 1d6 rounds.
     '''Electrical''' - Damaged targets spread 1d4 electrical damage to other nearby targets.
     '''Electrical''' - Damaged targets spread 1d4 electrical damage to other nearby targets.
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