Spell changes: Difference between revisions

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==Necromancy==
==Necromancy==


======Ray of Enfeeblement======
===Ray of Enfeeblement===
* Duration lasts [[turn]]/level
* Duration lasts [[turn]]/level
* '''Spell Focus Necromancy''': Target undead creature gains + 1 strength per 3 caster levels for 1 round per caster level.
* '''Spell Focus Necromancy''': Target undead creature gains + 1 strength per 3 caster levels for 1 round per caster level.
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Ghoul Touch is no longer a mind effecting spell and does not cause paralyzation on failed save. Instead, after successful touch attack, the target rolls a fortitude save. On a failed save, the target suffers the effects of Slow, and emits a noxious cloud that applies a -2 penalty to skills, saving throws, attack rolls and damage rolls to all creatures within 5 feet.
Ghoul Touch is no longer a mind effecting spell and does not cause paralyzation on failed save. Instead, after successful touch attack, the target rolls a fortitude save. On a failed save, the target suffers the effects of Slow, and emits a noxious cloud that applies a -2 penalty to skills, saving throws, attack rolls and damage rolls to all creatures within 5 feet.
===Negative Energy Burst===
             
Negative Energy Burst's will save negates the STR drain in addition to halving the damage.
* '''Spell Focus Necromancy''' increases damage to 2d8 + 1 caster level.
* '''Greater Spell Focus Necromancy''' increases strength drain to 1 + 1 / 4 caster levels if will save fails.
===Vampiric Touch===
             
* Vanilla casting deals only 1d5 damage per 2 levels
* 1d6 damage per 2 levels for '''Spell Focus Necromancy'''
* 1d7 damage per 2 levels for '''Greater Spell Focus Necromancy'''


==Transmutation==
==Transmutation==

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