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* '''Hit Dice''': 6 Hit Points + Con. modifier per level. | * '''Hit Dice''': 6 Hit Points + Con. modifier per level. | ||
* '''Proficiencies''': Armor (Light), Weapon (Simple) | * '''Proficiencies''': Armor (Light), Weapon (Simple) | ||
* '''Skill Points''': 4 int modifier per | * '''Skill Points''': 4 int modifier per level. | ||
* '''Save Progression''': Fort Low, Will Low, Ref High | * '''Save Progression''': Fort Low, Will Low, Ref High | ||
* '''Attack Bonus''': +3/4 per level. | * '''Attack Bonus''': +3/4 per level. |
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