Spell changes: Difference between revisions

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==Cantrips==
==Cantrips==
'''All Cantrips''' are now 1d4 + 1 damage
'''All Cantrips''' are now 1d4 + 1 damage and can be cast infinitely.
 
'''Cure Minor Wounds''', when cast as a spell and not from an item, will only heal bleeding characters or damage undead.
 
'''Inflict Minor Wounds''', when cast as a spell and not from an item, will only damage living creatures.
 
'''Flare''' now inflicts 1d3 damage.


==Summon Monster==
==Summon Monster==
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* It is considered an undead creature (healing spell damage, negative energy heals)
* It is considered an undead creature (healing spell damage, negative energy heals)
* Mental ability points (INT, WIS, CHA) are always capped to maximum of 3.
* Mental ability points (INT, WIS, CHA) are always capped to maximum of 3.
* Created from Shadow Conjuration: Copied physical ability points (STR, DEX, CON) are capped to a maximum of 7 points for non-caster targets and when used from items. This cap is increased to 11 points if the caster targets themselves. Duration is 5 rounds + 1 round per caster level.
* Created from Shadow Conjuration: Copied physical ability points (STR, DEX, CON) are capped to a maximum of 7 points for non-caster targets and when used from items. This cap is increased to 11 points if the caster targets themselves. Duration is 5 rounds + 2 round per caster level.
* Created from Greater Shadow Conjuration: Copied physical ability points are capped to a maximum of 9 points for non-caster targets and when used from items. This cap is increased to 13 points if the caster target herself. Duration is 10 rounds + 1 round per caster level.
* Created from Greater Shadow Conjuration: Copied physical ability points are capped to a maximum of 9 points for non-caster targets and when used from items. This cap is increased to 13 points if the caster target herself. Duration is 10 rounds + 2 round per caster level.
* Created from Shades: Copied physical ability points are capped to a maximum of 11 points for non-caster targets and when used from items. There is no cap for physical ability points if the caster targets herself. Duration is 15 rounds + 1 round per caster level.
* Created from Shades: Copied physical ability points are capped to a maximum of 11 points for non-caster targets and when used from items. There is no cap for physical ability points if the caster targets herself. Duration is 15 rounds + 2 round per caster level.


In addition to the above, all summoned Shadow Clones get the following benefits depending on the caster’s Spell School (if the caster is a Wizard) or Greater Spell Focus feat (if the caster is a Sorcerer; note: multiple bonuses from GSF stack for Sorcerers):
In addition to the above, all summoned Shadow Clones get the following benefits depending on the caster’s Spell School (if the caster is a Wizard) or Greater Spell Focus feat (if the caster is a Sorcerer; note: multiple bonuses from GSF stack for Sorcerers):
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==Abjuration==
==Abjuration==
===Resistance===
===Resistance===
* A caster with SF: Abjuration grants the target 5/+1 DR, to an absorbtion limit of 5.
* A caster with SF: Abjuration grants the target 1/+1 DR, to an absorption limit of 10.
* A caster with GSF: Abjuration grants the target 5/+1 DR, to an absorbtion limit of 10.
* A caster with GSF: Abjuration grants the target 2/+1 DR, to an absorption limit of 10.


===Shield===
===Shield===
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===Daze===
===Daze===
* If the target humanoid creature has 5 HD or less, they are dazed for 2 rounds.
* If the target humanoid creature has 5 HD or less, they are dazed for 2 rounds.
* '''Spell Focus and Greater Spell Focus Enchantment''' raise the HD by 1, respectively. So '''Greater Spell Focus Enchantment''' daze can affect up to HD 7 creatures.


===Charm Person===
===Charm Person===
* Now operates similarly to the standard NWN "Dominate" effect. You can control monsters you cast this on.
* Duration increase, the duration is 1 round/level.
* Duration increase, the duration is 1 round/level.
* '''Spell Focus Enchantment''': An additional +1 DC Bonus
* '''Spell Focus Enchantment''': An additional +1 DC Bonus
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===Charm Monster===
===Charm Monster===
* Now operates similarly to the standard NWN "Dominate" effect. You can control monsters you cast this on.
* '''Spell Focus Enchantment''': An additional +2 DC Bonus
* '''Spell Focus Enchantment''': An additional +2 DC Bonus
* '''Greater Spell Focus Enchantment''': An additional +3 DC Bonus
* '''Greater Spell Focus Enchantment''': An additional +3 DC Bonus
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* If the caster is a sorcerer or a bard and has SF Enchantment, An additional +1 bonus to DC
* If the caster is a sorcerer or a bard and has SF Enchantment, An additional +1 bonus to DC
* If the caster is a sorcerer or a bard and has SF Enchantment, An additional +2 bonus to DC
* If the caster is a sorcerer or a bard and has GSF Enchantment, An additional +2 bonus to DC


===War Cry===
===War Cry===
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* Does not stack with Darkfire, or other elemental types of damage
* Does not stack with Darkfire, or other elemental types of damage
* Damage type can be changed to a variety of [[Elemental damage variables]]
* Damage type can be changed to a variety of [[Elemental damage variables]]
* Applies to thrown weapons (axes, darts shuriken etc) but not to bows and crossbows


===Gedlee's Electric Loop===
===Gedlee's Electric Loop===
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* Mirror Image can be also be released similar to undead releasing, making a long lasting decoy that wanders around on its own and can no longer be controlled by the caster. You can only have one released decoy out at the same time. Duration is until destroyed or replaced by a new one.
* Mirror Image can be also be released similar to undead releasing, making a long lasting decoy that wanders around on its own and can no longer be controlled by the caster. You can only have one released decoy out at the same time. Duration is until destroyed or replaced by a new one.
                  
                  
* '''Spell Focus Illusion''' increases the number of Mirror Images by 2.  
* '''Spell Focus Illusion''' increases the maximum number of Mirror Images you can summon by 2.  
* '''Greater Spell Focus Illusion''' increase the number by additional 2, so a GSF Illusionist can have a maximum of 5 Mirror Images out at the same time (still only one long lasting, wandering decoy)
* '''Greater Spell Focus Illusion''' increase the maximum number by additional 2, so a GSF Illusionist can have a maximum of 5 Mirror Images out at the same time (still only one long lasting, wandering decoy)
* In order to have 5 Mirror Images with GSF: Illusion, you will need to cast the spell five times.
* The command /c mirror-image will mark whether the Mirror Image you release will be hostile to others or not. (default is hostile).
* The command /c mirror-image will mark whether the Mirror Image you release will be hostile to others or not. (default is hostile).


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===Ghoul Touch===
===Ghoul Touch===
                
                
Ghoul Touch is no longer a mind effecting spell and does not cause paralyzation on failed save. Instead, after successful touch attack, the target rolls a fortitude save. On a failed save, the target suffers the effects of Slow, and emits a noxious cloud that applies a -2 penalty to skills, saving throws, attack rolls and damage rolls to all creatures within 5 feet.
If the target succeeds the save and the caster has SF or GSF Necromancy, the target rolls again. On a failed save, the target is slowed.


===Negative Energy Burst===
===Negative Energy Burst===
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* Haste with '''Spell Focus Transmutation''' provides an additional 5% movement speed increase if targeted on the caster
* Haste with '''Spell Focus Transmutation''' provides an additional 5% movement speed increase if targeted on the caster
* Haste with '''Greater Spell Focus Transmutation''' provides an additional 10% movement speed increase if targeted on the caster.
* Haste with '''Greater Spell Focus Transmutation''' provides an additional 10% movement speed increase if targeted on the caster.
===Magic Weapon===
Applies to bows, crossbows and all other ranged weaponry. Unlike Flame Weapon.


===Greater Magic Weapon===
===Greater Magic Weapon===
                
                
+2 at level 5, +1/5 levels after (so +3 at 10, +4 at 15, etc) duration is turn/level.
* +2 at level 5, +1/5 levels after (so +3 at 10, +4 at 15, etc)
* Duration is turn/level.


===Keen Edge===
===Keen Edge===
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===Polymorph Self===
===Polymorph Self===


* Additional [[polymorph forms]] can be accessed through [[Crafting Menu]]
* Greatly expanded form lists that can be accessed via the chat command  "'''/c polymorph list '''"
* Macro-based casting of Polymorph Self is enabled via "'''/c polymorph_cast'''"
* Bioware forms have been adjusted (reduced regeneration on troll form, umber hulk form has +10 spot instead of True Seeing).  
* Bioware forms have been adjusted (reduced regeneration on troll form, umber hulk form has +10 spot instead of True Seeing).  
* Zombie form has been removed. It will now turn you into a giant spider unless you have set it to something else.
* Zombie form has been removed. It will now turn you into a giant spider unless you have set it to something else.
             
* Sorcerers with the [[Sorcerer_Perks#Witchcraft|Witchcraft perk]] may now gain Polymorph Self (7) at 5th level.
* The duration is 1 turn/2 levels for vanilla casting
* All Special Abilities have 3 uses/day. This is due to bioware limitations make Special Abilities to be infinite uses/day, so any uses after the 3rd will have no effect.
* The duration is 1 turn/level for '''Spell Focus Transmutation'''
* For a complete list of all polymorph shapes, click [[Polymorph_Shapes|Here]]
* The duration is 2 turns/level for '''Greater Spell Focus Transmutation'''
 
* The duration is 1 turn /level for vanilla casting
* The duration is 1.5 turns/level for '''Spell Focus Transmutation'''
* The duration is 2 turns per level for '''Greater Spell Focus Transmutation''' and makes Polymorph Self impossible to dispel


===Bestow Curse===
===Bestow Curse===
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'''THE RAISE DEAD SPELL IS UNAVAILABLE FOR CASTING BY PLAYER CHARACTERS.'''
'''THE RAISE DEAD SPELL IS UNAVAILABLE FOR CASTING BY PLAYER CHARACTERS.'''
You can read about how Raise Dead works in EFU [https://wiki.efupw.com/index.php?title=Death_in_EFU#Raise_Dead here].


==Enchantment==
==Enchantment==
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===Charm Person or Animal===  
===Charm Person or Animal===  
 
* Now operates similarly to the standard NWN "Dominate" effect. You can control monsters you cast this on.
Duration has changed to round/level
* Duration has changed to round/level            
             
* '''Spell Focus Enchantment''': Charm Person or Animal has 35% (up from 15%) chance of dispelling the target from all instances PfA (effect is applied before the save against charm)
* '''Spell Focus Enchantment''': Charm Person or Animal has 35% (up from 15%) chance of dispelling the target from all instances PfA (effect is applied before the save against charm)
* '''Greater Spell Focus Enchantment''': Charm person or Animal has 50% (up from 30%) chance of dispelling the target from all instances of PfA (effect is applied before the save against charm)
* '''Greater Spell Focus Enchantment''': Charm person or Animal has 50% (up from 30%) chance of dispelling the target from all instances of PfA (effect is applied before the save against charm)
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Damage type changed to magical damage.
Damage type changed to magical damage.
[[Category:Spells]]
[[Category:Spells]]
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