Spell changes: Difference between revisions

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==Cantrips==
==Cantrips==
'''All Cantrips''' are now 1d4 + 1 damage
'''All Cantrips''' are now 1d4 + 1 damage and can be cast infinitely.
 
'''Cure Minor Wounds''', when cast as a spell and not from an item, will only heal bleeding characters or damage undead.
 
'''Inflict Minor Wounds''', when cast as a spell and not from an item, will only damage living creatures.
 
'''Flare''' now inflicts 1d3 damage.


==Summon Monster==
==Summon Monster==
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* It is considered an undead creature (healing spell damage, negative energy heals)
* It is considered an undead creature (healing spell damage, negative energy heals)
* Mental ability points (INT, WIS, CHA) are always capped to maximum of 3.
* Mental ability points (INT, WIS, CHA) are always capped to maximum of 3.
* Created from Shadow Conjuration: Copied physical ability points (STR, DEX, CON) are capped to a maximum of 7 points for non-caster targets and when used from items. This cap is increased to 11 points if the caster targets themselves. Duration is 5 rounds + 1 round per caster level.
* Created from Shadow Conjuration: Copied physical ability points (STR, DEX, CON) are capped to a maximum of 7 points for non-caster targets and when used from items. This cap is increased to 11 points if the caster targets themselves. Duration is 5 rounds + 2 round per caster level.
* Created from Greater Shadow Conjuration: Copied physical ability points are capped to a maximum of 9 points for non-caster targets and when used from items. This cap is increased to 13 points if the caster target herself. Duration is 10 rounds + 1 round per caster level.
* Created from Greater Shadow Conjuration: Copied physical ability points are capped to a maximum of 9 points for non-caster targets and when used from items. This cap is increased to 13 points if the caster target herself. Duration is 10 rounds + 2 round per caster level.
* Created from Shades: Copied physical ability points are capped to a maximum of 11 points for non-caster targets and when used from items. There is no cap for physical ability points if the caster targets herself. Duration is 15 rounds + 1 round per caster level.
* Created from Shades: Copied physical ability points are capped to a maximum of 11 points for non-caster targets and when used from items. There is no cap for physical ability points if the caster targets herself. Duration is 15 rounds + 2 round per caster level.


In addition to the above, all summoned Shadow Clones get the following benefits depending on the caster’s Spell School (if the caster is a Wizard) or Greater Spell Focus feat (if the caster is a Sorcerer; note: multiple bonuses from GSF stack for Sorcerers):
In addition to the above, all summoned Shadow Clones get the following benefits depending on the caster’s Spell School (if the caster is a Wizard) or Greater Spell Focus feat (if the caster is a Sorcerer; note: multiple bonuses from GSF stack for Sorcerers):
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==Abjuration==
==Abjuration==
===Resistance===
===Resistance===
* A caster with SF: Abjuration grants the target 5/+1 DR, to an absorbtion limit of 5.
* A caster with SF: Abjuration grants the target 1/+1 DR, to an absorption limit of 10.
* A caster with GSF: Abjuration grants the target 5/+1 DR, to an absorbtion limit of 10.
* A caster with GSF: Abjuration grants the target 2/+1 DR, to an absorption limit of 10.


===Shield===
===Shield===
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* '''Spell Focus Divination''' increases the duration to 2 turns per caster level.
* '''Spell Focus Divination''' increases the duration to 2 turns per caster level.
* '''Greater Spell Focus Divination''' will increase the duration to 3 turns per caster level.
* '''Greater Spell Focus Divination''' will increase the duration to 3 turns per caster level.
===Greater Stoneskin===
             
* Duration is turn/level. Provides damage reduction of 15/+5
         
===Globe of Invulnerability===
             
* '''Greater Spell Focus Abjuration''' increases the duration to 2 rounds / level. Does not increase duration if PC uses item. Wizard '''also requires Spell School Abjuration''' in addition to '''Greater Spell Focus Abjuration''' to receive increased duration.
===Mind Blank===
             
Duration is changed to hour/level.
         
===Banishment===
             
Also instantly destroys all mirror images within area of effect.


==Conjuration==
==Conjuration==
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* '''Spell Focus Conjuration''' grants 40% Acid Immunity.
* '''Spell Focus Conjuration''' grants 40% Acid Immunity.
* '''Greater Spell Focus Conjuration''' grants 80% Acid Immunity.
* '''Greater Spell Focus Conjuration''' grants 80% Acid Immunity.
===Acid Fog===
             
* '''Spell Focus Conjuration''' increases duration to 1 round / level, '''Greater Spell Focus Conjuration''' increases duration to 2 rounds / level.
* '''Spell Focus Transmutation''' lowers Fortitude Save by -4 for hour/level, '''Greater Spell Focus Transmutation''' also makes creatures to roll against '''Iron Golem Fumes poison'''.
         
===Planar Binding===
             
Changed similar to Lesser Planar Binding so that it now summons whatever the caster would summon as a Level 4 Summon Monster Spell with a 24h duration.
===Greater Planar Binding===
             
Changed similar to Lesser Planar Binding so that it now summons whatever the caster would summon as a Level 5 Summon Monster Spell with a 24h duration.


==Divination==
==Divination==
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* Feeblemind has a 30% chance of dispelling the target from ALL PfA effects (effect applied before the save against confusion).
* Feeblemind has a 30% chance of dispelling the target from ALL PfA effects (effect applied before the save against confusion).
* '''Spell Focus and Greater Spell Focus Divination''' increases the chance to dispel PfA effects by 60% and 90% respectively.
* '''Spell Focus and Greater Spell Focus Divination''' increases the chance to dispel PfA effects by 60% and 90% respectively.
===True Seeing===
             
No longer automatically sees stealthed opponents. The effects that this spell grants are See Invisibility and Immunity to illusions (which includes Color Spray, Phantasmal Killer, and so on).
===Premonition===
             
Provides damage reduction of 20/+5, duration remains at hour/level.


==Enchantment==
==Enchantment==
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===Daze===
===Daze===
* If the target humanoid creature has 5 HD or less, they are dazed for 2 rounds.
* If the target humanoid creature has 5 HD or less, they are dazed for 2 rounds.
* '''Spell Focus and Greater Spell Focus Enchantment''' raise the HD by 1, respectively. So '''Greater Spell Focus Enchantment''' daze can affect up to HD 7 creatures.


===Charm Person===
===Charm Person===
* Now operates similarly to the standard NWN "Dominate" effect. You can control monsters you cast this on.
* Duration increase, the duration is 1 round/level.
* Duration increase, the duration is 1 round/level.
* '''Spell Focus Enchantment''': An additional +1 DC Bonus
* '''Spell Focus Enchantment''': An additional +1 DC Bonus
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===Charm Monster===
===Charm Monster===
* Now operates similarly to the standard NWN "Dominate" effect. You can control monsters you cast this on.
* '''Spell Focus Enchantment''': An additional +2 DC Bonus
* '''Spell Focus Enchantment''': An additional +2 DC Bonus
* '''Greater Spell Focus Enchantment''': An additional +3 DC Bonus
* '''Greater Spell Focus Enchantment''': An additional +3 DC Bonus
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* If the caster is a sorcerer or a bard and has SF Enchantment, An additional +1 bonus to DC
* If the caster is a sorcerer or a bard and has SF Enchantment, An additional +1 bonus to DC
* If the caster is a sorcerer or a bard and has SF Enchantment, An additional +2 bonus to DC
* If the caster is a sorcerer or a bard and has GSF Enchantment, An additional +2 bonus to DC


===War Cry===
===War Cry===
                
                
Bonuses also affect allies.
Bonuses also affect allies.
===Mind Fog===
             
* Duration is increased to round/level
* '''Spell Focus Conjuration''' increases duration to 2 rounds/level, '''Greater Spell Focus Conjuration to 3 rounds/level.
* '''Greater Spell Focus Enchantment''' will instantly strip ALL creatures who enter from ALL Protection from Alignment spells upon entry regardless of save.  (Other mind immunity spells, such as clarity, will not be affected by this)
         
===Dominate Person===
             
* The target person temporarily becomes a faithful and loyal servant of the caster. Will negates. Duration: 2 rounds + 1 round / 3 caster levels.
* PCs and NPCs can be commanded to move and act using the [[Control Companion]] [[player tool]].
* '''Greater Spell Focus Enchantment''' increases the duration to 1 round / level.
===Dominate Monster===
             
Duration is turn/level. Allows the Dominator to speak through the Dominated creature (NPC or PC). This is done by using the chat command "/v d <message>". PCs and NPCs can be commanded to move and act using the [[Control Companion]] [[player tool]].


==Evocation==
==Evocation==
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* Does not stack with Darkfire, or other elemental types of damage
* Does not stack with Darkfire, or other elemental types of damage
* Damage type can be changed to a variety of [[Elemental damage variables]]
* Damage type can be changed to a variety of [[Elemental damage variables]]
* Applies to thrown weapons (axes, darts shuriken etc) but not to bows and crossbows


===Gedlee's Electric Loop===
===Gedlee's Electric Loop===
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* '''Spell Focus Evocation''' deals 2d4 magical damage (fall damage) to all who fail the fortitude save.
* '''Spell Focus Evocation''' deals 2d4 magical damage (fall damage) to all who fail the fortitude save.
* '''Greater Spell Focus Evocation''' deals 3d4 magical damage to all who fail the fortitude save.
* '''Greater Spell Focus Evocation''' deals 3d4 magical damage to all who fail the fortitude save.
===Ball Lightning===
             
Damage changed to 1d9 damage per ball
         
===Bigby's Interposing Hand===
             
* Lesser Restoration no longer removes the effects of this spell.
* '''Greater Spell Focus Abjuration': Duration is increased to 2 rounds per caster level.
===Isaac's Greater Missile Storm===
             
Damage is 1d6/level capped at 20
         
===Bigby's Forceful Hand:===
             
Now has a strength bonus of +4 instead of +14.
===Incendiary Cloud===
             
Damage changed to 10d6 fire damage.


==Illusion==
==Illusion==
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* Mirror Image can be also be released similar to undead releasing, making a long lasting decoy that wanders around on its own and can no longer be controlled by the caster. You can only have one released decoy out at the same time. Duration is until destroyed or replaced by a new one.
* Mirror Image can be also be released similar to undead releasing, making a long lasting decoy that wanders around on its own and can no longer be controlled by the caster. You can only have one released decoy out at the same time. Duration is until destroyed or replaced by a new one.
                  
                  
* '''Spell Focus Illusion''' increases the number of Mirror Images by 2.  
* '''Spell Focus Illusion''' increases the maximum number of Mirror Images you can summon by 2.  
* '''Greater Spell Focus Illusion''' increase the number by additional 2, so a GSF Illusionist can have a maximum of 5 Mirror Images out at the same time (still only one long lasting, wandering decoy)
* '''Greater Spell Focus Illusion''' increase the maximum number by additional 2, so a GSF Illusionist can have a maximum of 5 Mirror Images out at the same time (still only one long lasting, wandering decoy)
* In order to have 5 Mirror Images with GSF: Illusion, you will need to cast the spell five times.
* The command /c mirror-image will mark whether the Mirror Image you release will be hostile to others or not. (default is hostile).
* The command /c mirror-image will mark whether the Mirror Image you release will be hostile to others or not. (default is hostile).


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===Ghoul Touch===
===Ghoul Touch===
                
                
Ghoul Touch is no longer a mind effecting spell and does not cause paralyzation on failed save. Instead, after successful touch attack, the target rolls a fortitude save. On a failed save, the target suffers the effects of Slow, and emits a noxious cloud that applies a -2 penalty to skills, saving throws, attack rolls and damage rolls to all creatures within 5 feet.
If the target succeeds the save and the caster has SF or GSF Necromancy, the target rolls again. On a failed save, the target is slowed.


===Negative Energy Burst===
===Negative Energy Burst===
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* Haste with '''Spell Focus Transmutation''' provides an additional 5% movement speed increase if targeted on the caster
* Haste with '''Spell Focus Transmutation''' provides an additional 5% movement speed increase if targeted on the caster
* Haste with '''Greater Spell Focus Transmutation''' provides an additional 10% movement speed increase if targeted on the caster.
* Haste with '''Greater Spell Focus Transmutation''' provides an additional 10% movement speed increase if targeted on the caster.
===Magic Weapon===
Applies to bows, crossbows and all other ranged weaponry. Unlike Flame Weapon.


===Greater Magic Weapon===
===Greater Magic Weapon===
                
                
+2 at level 5, +1/5 levels after (so +3 at 10, +4 at 15, etc) duration is turn/level.
* +2 at level 5, +1/5 levels after (so +3 at 10, +4 at 15, etc)
* Duration is turn/level.


===Keen Edge===
===Keen Edge===
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===Polymorph Self===
===Polymorph Self===


* Additional [[polymorph forms]] can be accessed through [[Crafting Menu]]
* Greatly expanded form lists that can be accessed via the chat command  "'''/c polymorph list '''"
* Macro-based casting of Polymorph Self is enabled via "'''/c polymorph_cast'''"
* Bioware forms have been adjusted (reduced regeneration on troll form, umber hulk form has +10 spot instead of True Seeing).  
* Bioware forms have been adjusted (reduced regeneration on troll form, umber hulk form has +10 spot instead of True Seeing).  
* Zombie form has been removed. It will now turn you into a giant spider unless you have set it to something else.
* Zombie form has been removed. It will now turn you into a giant spider unless you have set it to something else.
             
* Sorcerers with the [[Sorcerer_Perks#Witchcraft|Witchcraft perk]] may now gain Polymorph Self (7) at 5th level.
* The duration is 1 turn/2 levels for vanilla casting
* All Special Abilities have 3 uses/day. This is due to bioware limitations make Special Abilities to be infinite uses/day, so any uses after the 3rd will have no effect.
* The duration is 1 turn/level for '''Spell Focus Transmutation'''
* For a complete list of all polymorph shapes, click [[Polymorph_Shapes|Here]]
* The duration is 2 turns/level for '''Greater Spell Focus Transmutation'''
 
* The duration is 1 turn /level for vanilla casting
* The duration is 1.5 turns/level for '''Spell Focus Transmutation'''
* The duration is 2 turns per level for '''Greater Spell Focus Transmutation''' and makes Polymorph Self impossible to dispel


===Bestow Curse===
===Bestow Curse===
                
                
* Vanilla bestow curse is unchanged
* Vanilla bestow curse is unchanged
* Bestow Curse with '''Greater Spell Focus Transmutation''' reduces all abilities by 3 rather than just 2
* Bestow Curse with '''Greater Spell Focus Transmutation''' reduces all abilities by 3 rather than just 2.
 
===Blackstaff===
             
Duration has changed to turn/level.


=Divine Spell Changes=
=Divine Spell Changes=
Divine spells are those cast by either a Cleric, Druid, Ranger or Paladin.
Divine spells are those cast by either a Cleric, Druid, Ranger or Paladin. Spells will not be repeated here if they were referenced in the Arcane Spell Changes section.
==Abjuration==
==Abjuration==
===Sanctuary===
             
The target immediately becomes ethereal for 1 round (The effect of Greater Sanctuary with greatly reduced duration. Does not work from items.). Only works if the caster is not the target.
===Glyph of Warding===
             
Deals 1d6 damage up to a maximum of 10d6, rather than 1d8 per two levels.
           
===Negative Energy Protection===
             
* '''Greater Spell Focus Abjuration''' grants the buff to the caster in addition to the target.
==Conjuration==
==Conjuration==
==Divination==
 
===Cure Light Wounds===
             
Now heals 4 + 1d4 + 1 per caster level. This way, it will always be more effective than cure minor wounds.
 
===Neutralize Poison===
             
* Target also becomes immune to poisons for 2 rounds per caster level. (does not work from items.)
* '''Spell Focus Abjuration''' increases poison immunity duration to 3 rounds per caster level.
* '''Greater Spell Focus Abjuration''' increases poison immunity duration to 4 rounds per caster level.
 
===Freedom of Movement===
             
Grants immunity to Flesh to Stone (but not Petrification gaze).
 
===Healing Circle===
             
* '''Spell Focus Abjuration''' heals 2d8 +1 per caster level instead.
* '''Greater Spell Focus Abjuration''' heals 3d8 +1 per caster level instead.
           
===Raise Dead===
             
'''THE RAISE DEAD SPELL IS UNAVAILABLE FOR CASTING BY PLAYER CHARACTERS.'''
 
You can read about how Raise Dead works in EFU [https://wiki.efupw.com/index.php?title=Death_in_EFU#Raise_Dead here].
 
==Enchantment==
==Enchantment==
===Bane===
             
Penalties for the spell Bane have been increased to -2.
===Charm Person or Animal===
* Now operates similarly to the standard NWN "Dominate" effect. You can control monsters you cast this on.
* Duration has changed to round/level           
* '''Spell Focus Enchantment''': Charm Person or Animal has 35% (up from 15%) chance of dispelling the target from all instances PfA (effect is applied before the save against charm)
* '''Greater Spell Focus Enchantment''': Charm person or Animal has 50% (up from 30%) chance of dispelling the target from all instances of PfA (effect is applied before the save against charm)
===Chaav's Laugh===
             
Gives bonuses to nearby targets of good alignment, and penalties to nearby targets of evil alignment.
==Evocation==
==Evocation==


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* Does not stack with Flame Weapon, or other elemental types of damage
* Does not stack with Flame Weapon, or other elemental types of damage
* Damage type can be changed to a variety of [[Elemental damage variables]]
* Damage type can be changed to a variety of [[Elemental damage variables]]
===Flame Lash===
             
Increases in HD every two levels rather than three.
===Sound Burst===
             
* All creatures within the area of effect take 1d8 points of damage and must make a will save or be stunned for 2 rounds.
* Bards deal 2d8 + 1 / caster level sonic damage instead of vanilla 1d8.
* '''Greater Spell Focus Evocation''' causes creatures hit to roll fort save against deafness for 1 turn / level.
===Call Lightning===
             
Works only in Wilderness areas (Caves, etc - representing an actual cave in, not a lightning storm) causing 1d8 bludgeoning damage/level.
===Word of Faith===
             
Will save is now required, duration of blindness changed to turn/level.
           
===Earthquake===
             
On failed reflex save, the victim is Knocked Down for 1d4 rounds.
           
===Sunbeam===
             
Blindness duration is increased to round/level.


==Illusion==
==Illusion==
===Silence===
             
Duration increased to 2 rounds / level.
==Necromancy==
==Necromancy==
===Poison===
             
Target rolls against random poison instead.
           
===Healing Sting===
             
Damage is 2d8 points + 1 per caster level instead, heals but cannot gain HP above maximum. If fortitude fails, also deals 1d2 constitution damage to the target.
           
===Quillfire===
             
Quillfire has been changed to throw one poisonous quill at the target for every two caster levels(rounded down). Each quill does 1d8 physical damage. The target also rolls for large scorpion venom for half of the quills (There will be at least one roll for poison regardless of the number of quills).
===Circle of Doom===
             
Damage is increased to 4d8, +1 point negative damage per caster level. All creatures hit by the spell must make a Will save (same DC as the fortitude DC for halving damage) or be Doomed for 1 turn per caster level.
           
===Death Ward===
             
* '''Greater Spell Focus Abjuration grants the buff to the caster in addition to the target.
===Harm===
             
10 negative damage/caster level, capped at 150; will save halves damage, '''can be fatal'''.
==Transmutation==
==Transmutation==
===Camouflage===
             
Now gives +6 hide, +2 Move Silently
===Magic Fang and Greater Magic Fang===
             
When used by clerics with the [[Reptilian domain]], will affect summoned creatures.
===Bless Water===
             
Creates holy water.
===Deafening Clang===
             
* Duration increased to 3 rounds / level.
* '''Spell Focus Transmutation''' increase duration to 5 rounds / level.
* '''Greater Spell Focus Transmutation''' provides a +2 AC bonus VS Evil AND Chaos (applied on armor) that lasts as long as the weapon enchantment does.
===Bless Weapon===
             
* '''Spell Focus Transmutation''' gives additional 1 divine damage vs Evil AND Chaos
* '''Greater Spell Focus Transmutation''' gives 1d4 divine damage vs Evil AND Chaos.
===Blood Frenzy===
             
* Duration increased to 1.5 rounds per level (rounded down).
* '''Spell Focus Transmutation''' increases the bonuses to +3 str, +3 con and +2 Will. Penalties remain -1 AC.
* '''Greater Spell Focus Transmutation''' grants the caster +1 regeneration for the duration of the spell.
===Magic Vestment===
             
* AC bonus is +1 at levels 1-6
* AC bonus is +2 at levels 7-12
* AC bonus is +3 for levels 13+.
* Only works on Armour (not Shields).
===Battletide===
             
Also provides bonuses to allies.
===Drown===
             
Damage type changed to magical damage.
[[Category:Spells]]
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