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=Primary Domains= | |||
' | You may only have a single Primary Domain, which will determine the effects of a Cleric's "Turn Undead" feature. | ||
Bear in mind the following: | |||
*Some bonuses require you to have at least a minimum number of Cleric levels to receive. | |||
*Some domains improve the Enhance Ability spell to grant +5 to an ability score, instead of +4; this bonus is only available to "pure" Clerics, who are not multiclassing. | |||
*Domains affect the '''[[Summoning]]''' theme of Clerics. The order in which you choose your Primary and Secondary domain will determine which domain governs your summoned creatures; the first domain selected always takes precedence. Most of the themes listed on the '''[[Summoning]]''' page will be available from the beginning, except the Law summoning theme, which requires five levels of Cleric. | |||
*At this time, there are no deities that support the Dwarf, Gnome, Elf, Ooze, or Sun domains. | |||
{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! width="6%" | Domain | |||
! width="17%" | Ability | |||
! width="11%" | 1st Circle | |||
! width="11%" | 2nd Circle | |||
! width="11%" | 3rd Circle | |||
! width="11%" | 4th Circle | |||
! width="11%" | 5th Circle | |||
! width="11%" | 6th Circle | |||
! width="11%" | 7th Circle | |||
|- | |||
|<br/>Air<br/><sup>[[Turn Undead#Air Domain|Turn Undead]]</sup><br/> | |||
| Resist Energy: Electric (Level 5) | |||
| Jump || - || Gust of Wind || Electric Orb || - || - || - | |||
|- | |||
| <br/>Chaos<br/><sup>[[Turn Undead#Chaos Domain|Turn Undead]]</sup><br/> | |||
| Chaos Shield 1% (Level 5) | |||
| - | |||
| - || Cloud of Bewilderment || Confusion || - || Horror Mark || - | |||
[[Turn Undead# | |- | ||
|rowspan="2"| <br/>Creation<br/><sup>[[Turn Undead#Creation Domain|Turn Undead]]</sup><br/> | |||
| Trackless Step (Level 5) | |||
|rowspan="2"| Entangle | |||
|rowspan="2"| - | |||
|rowspan="2"| Spike Growth | |||
|rowspan="2"| Barkskin | |||
|rowspan="2"| - | |||
|rowspan="2"| - | |||
|rowspan="2"| - | |||
|- | |||
| Animal Friendly (Level 5) | |||
|- | |||
|rowspan="2"|<br/>Death<br/><sup>[[Turn Undead#Death Domain|Turn Undead]]</sup><br/> | |||
| Death Avatar | |||
|rowspan="2"| - | |||
|rowspan="2"| - | |||
|rowspan="2"| Death Ward | |||
|rowspan="2"| Enervation | |||
|rowspan="2"| - | |||
|rowspan="2"| Foretell Doom | |||
|rowspan="2"| - | |||
|- | |||
| Spell Focus: Necromancy (Level 5) | |||
|- | |||
| <br/>Dwarf<br/><sup>[[Turn Undead#Dwarf Domain|Turn Undead]]</sup><br/> | |||
| Racial Power | |||
| - || Glyph of Warding || Greater Magic Weapon || - || - || - || - | |||
|- | |||
|rowspan="2"|<br/>Earth<br/><sup>[[Turn Undead#Earth Domain|Turn Undead]]</sup><br/> | |||
| Toughness (Level 5) | |||
|rowspan="2"| Grease | |||
|rowspan="2"| - | |||
|rowspan="2"| Call Boulders | |||
|rowspan="2"| Stoneskin | |||
|rowspan="2"| - | |||
|rowspan="2"| Stonehold | |||
|rowspan="2"| - | |||
|- | |||
| +5 Enhance Ability (Constitution) | |||
|- | |||
| <br/>Elf<br/><sup>[[Turn Undead#Elf Domain|Turn Undead]]</sup><br/> | |||
| Racial Power | |||
| True Strike || - || - || - || - || - || - | |||
[[Turn Undead# | |- | ||
| <br/>Evil<br/><sup>[[Turn Undead#Evil Domain|Turn Undead]]</sup><br/> | |||
| - | |||
| Negative Energy Ray || - || Negative Energy Burst || - || Lesser Planar Binding || - || - | |||
|- | |||
| <br/>Fire<br/><sup>[[Turn Undead#Fire Domain|Turn Undead]]</sup><br/> | |||
| Resist Energy: Fire (Level 5) | |||
| Burning Bolt || - || - || Wall of Fire || Firebrand || - || - | |||
|- | |||
| <br/>Frost<br/><sup>[[Turn Undead#Frost Domain|Turn Undead]]</sup><br/> | |||
| Resist Energy: Cold (Level 5) | |||
| Ice Dagger || - || Wall of Ice || Ice Storm || - || - || - | |||
|- | |||
| <br/>Gnome<br/><sup>[[Turn Undead#Gnome Domain|Turn Undead]]</sup><br/> | |||
| Racial Power | |||
| Color Spray || Mislead || Ghostly Visage || - || - || - || - | |||
[[Turn Undead# | |- | ||
| <br/>Good<br/><sup>[[Turn Undead#Good Domain|Turn Undead]]</sup><br/> | |||
| - | |||
| - || - || - || Chaav's Laugh || Lesser Planar Binding || - || - | |||
|- | |||
| <br/>Halfling<br/><sup>[[Turn Undead#Halfling Domain|Turn Undead]]</sup><br/> | |||
| Racial Power | |||
| Camouflage || - || One with the Land || - || - || - || - | |||
|- | |||
| <br/>Law<br/><sup>[[Turn Undead#Law Domain|Turn Undead]]</sup><br/> | |||
| - | |||
| - || Clarity || Dismissal || - || Hold Monster || - || - | |||
'' | |- | ||
| <br/>Magic<br/><sup>[[Turn Undead#Magic Domain|Turn Undead]]</sup><br/> | |||
| - | |||
| Magic Missile || Melf's Acid Arrow || Flame Arrow || Isaac's Lesser Missile Storm || Stoneskin || - || - | |||
[[Turn Undead# | |- | ||
| <br/>Ooze<br/><sup>[[Turn Undead#Ooze Domain|Turn Undead]]</sup><br/> | |||
| Resist Energy: Acid (Level 5) | |||
| Grease || - || Stinking Cloud || Evard's Black Tentacles || - || - || - | |||
|- | |||
| <br/>Orc<br/><sup>[[Turn Undead#Orc Domain|Turn Undead]]</sup><br/> | |||
| Racial Power | |||
| - || Blood Frenzy || - || - || War Cry || - || - | |||
|- | |||
| <br/>Stars<br/><sup>[[Turn Undead#Stars Domain|Turn Undead]]</sup><br/> | |||
| Skill Focus: Astronomy | |||
| Project Star Chart || Star Shard || - || Celestial Regeneration || - || - || - | |||
|- | |||
| <br/>Storm<br/><sup>[[Turn Undead#Storm Domain|Turn Undead]]</sup><br/> | |||
| Resist Energy: Electric (Level 5) | |||
| - || - || Call Lightning || Lightning Avatar || Chain Lightning|| - || - | |||
|- | |||
| <br/>Sun<br/><sup>[[Turn Undead#Sun Domain|Turn Undead]]</sup><br/> | |||
| Resist Energy: Fire (Level 5) | |||
| - || Searing Light || Burst of Radiance || Flame Strike || - || - || Sunbeam | |||
|- | |||
|rowspan="2"| <br/>Water<br/><sup>[[Turn Undead#Water Domain|Turn Undead]]</sup><br/> | |||
| Resist Energy Cold (Level 5) | |||
|rowspan="2"| Mage Armor | |||
|rowspan="2"| - | |||
|rowspan="2"| Freedom of Movement | |||
|rowspan="2"| - | |||
|rowspan="2"| Extract Water Elemental | |||
|rowspan="2"| Drown | |||
|rowspan="2"| - | |||
|- | |||
| Underwater Casting (Level 3) | |||
|} | |||
== | =Secondary Domains= | ||
You may only have a single Secondary Domain, which will likely be a strong influence on the Cleric's characterization and abilities. | |||
{| class="wikitable" style="text-align:center; width:100%;" | |||
|- | |||
! width="6%" | Sub-Domain | |||
! width="17%" | Ability | |||
! width="11%" | 1st Circle | |||
! width="11%" | 2nd Circle | |||
! width="11%" | 3rd Circle | |||
! width="11%" | 4th Circle | |||
! width="11%" | 5th Circle | |||
! width="11%" | 6th Circle | |||
! width="11%" | 7th Circle | |||
|- | |||
| <br/>Blood<br/><br/> | |||
| Blooded | |||
| - || Heart Clutch || Vampiric Touch || Blood Transcription || Beltyn's Burning Blood || - || - | |||
=== | |- | ||
|rowspan="2"|<br/>Charm<br/><br/> | |||
| Skill Focus: Persuade | |||
|rowspan="2"| - | |||
|rowspan="2"| - | |||
|rowspan="2"| Aura of Glory | |||
|rowspan="2"| Charm Monster | |||
|rowspan="2"| Dominate Person | |||
|rowspan="2"| - | |||
|rowspan="2"| - | |||
|- | |||
| +5 Enhance Ability (Charisma) | |||
| - | |||
| - | |||
| - | |||
|- | |||
| <br/>Darkness<br/><br/> | |||
| Darkvision (Racial) | |||
| Darkness || Blindness/Deafness || - || Fear || Greater Shadow Conjuration || - || - | |||
|- | |||
| <br/>Decay<br/><br/> | |||
| Spell Focus: Necromancy (Level 5) | |||
| - || Contagion || Infestation of Maggots || - || Enervation || - || - | |||
|- | |||
| <br/>Destruction<br/><br/> | |||
| Skill Focus: Engineering | |||
| - || - || Gas Explosion || Horizikaul's Shout || Crumble || Disintegrate || - | |||
|- | |||
| <br/>Fate<br/><br/> | |||
| Uncanny Dodge | |||
| True Strike || Twist Fate || Foiled Future || Future Pain || - || - || - | |||
|- | |||
| <br/>Hatred<br/><br/> | |||
| +1 AB and +1 Negative energy damage versus target race for round/level, 1/day | |||
| - || Bestow Curse || Castigate || - || Harm || - || - | |||
|- | |||
| <br/>Healing<br/><br/> | |||
| - | |||
| - || Cure Serious Wounds || Restoration || - || Heal || - || - | |||
|- | |||
| <br/>Illusion<br/><br/> | |||
| - | |||
| - || Phantasmal Affliction || Displacement || Phantasmal Killer || Hypnotic Pattern || - || - | |||
|- | |||
| <br/>Knowledge<br/><br/> | |||
| Skill Focus: Lore | |||
| Identify || Knock || - || True Seeing || Feeblemind || Legend Lore || - | |||
|- | |||
| <br/>Luck<br/><br/> | |||
| Defensive Roll | |||
| True Strike || - || Heroism || - || - || Protection From Spells || - | |||
|- | |||
| <br/>Metal<br/><br/> | |||
| Sonic Darkfire (Level 5) | |||
| Deafening Clang || Darkfire || - || Keen Edge|| - || - || - | |||
|- | |||
| <br/>Moon<br/><br/> | |||
| Spell Focus: Divination (Level 5) | |||
| Identify || Invisibility Purge || - || Lunar Bolt || Mind Fog || - || - | |||
|- | |||
| <br/>Nobility<br/><br/> | |||
| Martial Weapon Proficiency (Level 5) | |||
| Rallying Cry || Charm Person || Heroism || - || - || - || - | |||
|- | |||
| <br/>Planning<br/><br/> | |||
| - | |||
| - || See Invisibility || Clairaudience/<br/>Clairvoyance || Insight || - || - || - | |||
=== | |- | ||
|rowspan="2"| <br/>Poison<br/><br/> | |||
| Snake Blood (Level 3) | |||
|rowspan="2"| - | |||
|rowspan="2"| Poison | |||
|rowspan="2"| Quillfire | |||
|rowspan="2"| Mass Phantasmal Affliction | |||
|rowspan="2"| - | |||
|rowspan="2"| - | |||
|rowspan="2"| - | |||
|- | |||
| Use Poison (Level 3) | |||
|- | |||
| <br/>Protection<br/><br/> | |||
| Divine Protection | |||
| - || Shield Other || - || Minor Globe of Invulnerability || Energy Buffer || - || - | |||
|- | |||
| <br/>Repose<br/><br/> | |||
| Favored Enemy: Undead | |||
| - || Remove Disease || Death Ward || Bless Weapon || Undeath to Death-- || - || - | |||
|- | |||
| <br/>Retribution<br/><br/> | |||
| Oath of Wrath (Level 5) | |||
| Death Armor || - || - || Elemental Shield || - || - || - | |||
|- | |||
| <br/>Rune<br/><br/> | |||
| Scribe Scroll (Level 5) | |||
| Identify || Glyph of Warding || - || Delayed Blast Fireball || - || - || - | |||
|- | |||
| <br/>Sand<br/><br/> | |||
| 5% Movement Speed (Level 5) | |||
| - || Death Armor (Sand) || - || Elemental Shield (Rock) || Stoneskin || - || - | |||
|- | |||
|rowspan="2"| <br/>Sea<br/><br/> | |||
| Underwater Breathing | |||
|rowspan="2"| Ironguts | |||
|rowspan="2"| Creeping Cold | |||
|rowspan="2"| Hypothermia | |||
|rowspan="2"| Greater Creeping Cold | |||
|rowspan="2"| Drown | |||
|rowspan="2"| - | |||
|rowspan="2"| - | |||
|- | |||
| Skill Focus: Sailing | |||
|- | |||
| <br/>Spells<br/><br/> | |||
| - | |||
| Lesser Dispel || Shield || Lightning Bolt || Lesser Spell Breach || - || Feeblemind || - | |||
|- | |||
| <br/>Spider<br/><br/> | |||
| - | |||
| Web || - || Poison || Spiderskin || - || - || - | |||
|- | |||
| <br/>Strength<br/><br/> | |||
| +5 Enhance Ability (Strength) | |||
| - || - || Divine Power || - || - || - || - | |||
|- | |||
| <br/>Suffering<br/><br/> | |||
| Barbarian 1/- DR (Level 7) | |||
| Ray of Enfeeblement || Shield Other || - || Enervation || - || - || - | |||
|- | |||
| <br/>Time<br/><br/> | |||
| - | |||
| - || Slow || Future Pain || Haste || - || - || Time Stop | |||
|- | |||
| <br/>Trade<br/><br/> | |||
| Skill Focus: Appraise | |||
| Identify || Knock || See Invisibility || - || - || - || - | |||
|- | |||
| <br/>Travel<br/><br/> | |||
| Skill Focus: Athletics | |||
| Expeditious Retreat || - || Freedom of Movement || Haste || - || - || - | |||
|- | |||
| <br/>Trickery<br/><br/> | |||
| Divine Trickery | |||
| Mislead || Phantasmal Affliction || Phantoms of Deception || Phantasmal Assault || - || - || - | |||
|- | |||
| <br/>Tyranny<br/><br/> | |||
| Skill Focus: Intimidate | |||
| - || Heart Clutch || Dread Seizure || Virulent Walking Bomb || - || - || - | |||
|- | |||
| <br/>Undeath<br/><br/> | |||
| Spell Focus: Necromancy (Level 5) | |||
| Stone Bones || Magic Fang || Negative Energy Burst || Greater Magic Fang || - || - || - | |||
|- | |||
|rowspan="2"| <br/>War<br/><br/> | |||
| Battle Mastery | |||
|rowspan="2"| - | |||
|rowspan="2"| Balagarn's Iron Horn | |||
|rowspan="2"| Heroism | |||
|rowspan="2"| - | |||
|rowspan="2"| Greater Heroism | |||
|rowspan="2"| - | |||
|rowspan="2"| Aura of Vitality | |||
|- | |||
| Martial Weapon Proficiency (Level 5) | |||
|} | |||
==Racial Powers== | ==Racial Powers== | ||
Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves | Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves and halflings, Int for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs, Orcs for dwarves and elves, Goblins for halflings and gnomes) for all friendly members of that race within 30ft, lasting one round/level. | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Latest revision as of 14:20, 29 May 2024
Primary Domains
You may only have a single Primary Domain, which will determine the effects of a Cleric's "Turn Undead" feature.
Bear in mind the following:
- Some bonuses require you to have at least a minimum number of Cleric levels to receive.
- Some domains improve the Enhance Ability spell to grant +5 to an ability score, instead of +4; this bonus is only available to "pure" Clerics, who are not multiclassing.
- Domains affect the Summoning theme of Clerics. The order in which you choose your Primary and Secondary domain will determine which domain governs your summoned creatures; the first domain selected always takes precedence. Most of the themes listed on the Summoning page will be available from the beginning, except the Law summoning theme, which requires five levels of Cleric.
- At this time, there are no deities that support the Dwarf, Gnome, Elf, Ooze, or Sun domains.
Domain | Ability | 1st Circle | 2nd Circle | 3rd Circle | 4th Circle | 5th Circle | 6th Circle | 7th Circle |
---|---|---|---|---|---|---|---|---|
Air Turn Undead |
Resist Energy: Electric (Level 5) | Jump | - | Gust of Wind | Electric Orb | - | - | - |
Chaos Turn Undead |
Chaos Shield 1% (Level 5) | - | - | Cloud of Bewilderment | Confusion | - | Horror Mark | - |
Creation Turn Undead |
Trackless Step (Level 5) | Entangle | - | Spike Growth | Barkskin | - | - | - |
Animal Friendly (Level 5) | ||||||||
Death Turn Undead |
Death Avatar | - | - | Death Ward | Enervation | - | Foretell Doom | - |
Spell Focus: Necromancy (Level 5) | ||||||||
Dwarf Turn Undead |
Racial Power | - | Glyph of Warding | Greater Magic Weapon | - | - | - | - |
Earth Turn Undead |
Toughness (Level 5) | Grease | - | Call Boulders | Stoneskin | - | Stonehold | - |
+5 Enhance Ability (Constitution) | ||||||||
Elf Turn Undead |
Racial Power | True Strike | - | - | - | - | - | - |
Evil Turn Undead |
- | Negative Energy Ray | - | Negative Energy Burst | - | Lesser Planar Binding | - | - |
Fire Turn Undead |
Resist Energy: Fire (Level 5) | Burning Bolt | - | - | Wall of Fire | Firebrand | - | - |
Frost Turn Undead |
Resist Energy: Cold (Level 5) | Ice Dagger | - | Wall of Ice | Ice Storm | - | - | - |
Gnome Turn Undead |
Racial Power | Color Spray | Mislead | Ghostly Visage | - | - | - | - |
Good Turn Undead |
- | - | - | - | Chaav's Laugh | Lesser Planar Binding | - | - |
Halfling Turn Undead |
Racial Power | Camouflage | - | One with the Land | - | - | - | - |
Law Turn Undead |
- | - | Clarity | Dismissal | - | Hold Monster | - | - |
Magic Turn Undead |
- | Magic Missile | Melf's Acid Arrow | Flame Arrow | Isaac's Lesser Missile Storm | Stoneskin | - | - |
Ooze Turn Undead |
Resist Energy: Acid (Level 5) | Grease | - | Stinking Cloud | Evard's Black Tentacles | - | - | - |
Orc Turn Undead |
Racial Power | - | Blood Frenzy | - | - | War Cry | - | - |
Stars Turn Undead |
Skill Focus: Astronomy | Project Star Chart | Star Shard | - | Celestial Regeneration | - | - | - |
Storm Turn Undead |
Resist Energy: Electric (Level 5) | - | - | Call Lightning | Lightning Avatar | Chain Lightning | - | - |
Sun Turn Undead |
Resist Energy: Fire (Level 5) | - | Searing Light | Burst of Radiance | Flame Strike | - | - | Sunbeam |
Water Turn Undead |
Resist Energy Cold (Level 5) | Mage Armor | - | Freedom of Movement | - | Extract Water Elemental | Drown | - |
Underwater Casting (Level 3) |
Secondary Domains
You may only have a single Secondary Domain, which will likely be a strong influence on the Cleric's characterization and abilities.
Sub-Domain | Ability | 1st Circle | 2nd Circle | 3rd Circle | 4th Circle | 5th Circle | 6th Circle | 7th Circle |
---|---|---|---|---|---|---|---|---|
Blood |
Blooded | - | Heart Clutch | Vampiric Touch | Blood Transcription | Beltyn's Burning Blood | - | - |
Charm |
Skill Focus: Persuade | - | - | Aura of Glory | Charm Monster | Dominate Person | - | - |
+5 Enhance Ability (Charisma) | - | - | - | |||||
Darkness |
Darkvision (Racial) | Darkness | Blindness/Deafness | - | Fear | Greater Shadow Conjuration | - | - |
Decay |
Spell Focus: Necromancy (Level 5) | - | Contagion | Infestation of Maggots | - | Enervation | - | - |
Destruction |
Skill Focus: Engineering | - | - | Gas Explosion | Horizikaul's Shout | Crumble | Disintegrate | - |
Fate |
Uncanny Dodge | True Strike | Twist Fate | Foiled Future | Future Pain | - | - | - |
Hatred |
+1 AB and +1 Negative energy damage versus target race for round/level, 1/day | - | Bestow Curse | Castigate | - | Harm | - | - |
Healing |
- | - | Cure Serious Wounds | Restoration | - | Heal | - | - |
Illusion |
- | - | Phantasmal Affliction | Displacement | Phantasmal Killer | Hypnotic Pattern | - | - |
Knowledge |
Skill Focus: Lore | Identify | Knock | - | True Seeing | Feeblemind | Legend Lore | - |
Luck |
Defensive Roll | True Strike | - | Heroism | - | - | Protection From Spells | - |
Metal |
Sonic Darkfire (Level 5) | Deafening Clang | Darkfire | - | Keen Edge | - | - | - |
Moon |
Spell Focus: Divination (Level 5) | Identify | Invisibility Purge | - | Lunar Bolt | Mind Fog | - | - |
Nobility |
Martial Weapon Proficiency (Level 5) | Rallying Cry | Charm Person | Heroism | - | - | - | - |
Planning |
- | - | See Invisibility | Clairaudience/ Clairvoyance |
Insight | - | - | - |
Poison |
Snake Blood (Level 3) | - | Poison | Quillfire | Mass Phantasmal Affliction | - | - | - |
Use Poison (Level 3) | ||||||||
Protection |
Divine Protection | - | Shield Other | - | Minor Globe of Invulnerability | Energy Buffer | - | - |
Repose |
Favored Enemy: Undead | - | Remove Disease | Death Ward | Bless Weapon | Undeath to Death-- | - | - |
Retribution |
Oath of Wrath (Level 5) | Death Armor | - | - | Elemental Shield | - | - | - |
Rune |
Scribe Scroll (Level 5) | Identify | Glyph of Warding | - | Delayed Blast Fireball | - | - | - |
Sand |
5% Movement Speed (Level 5) | - | Death Armor (Sand) | - | Elemental Shield (Rock) | Stoneskin | - | - |
Sea |
Underwater Breathing | Ironguts | Creeping Cold | Hypothermia | Greater Creeping Cold | Drown | - | - |
Skill Focus: Sailing | ||||||||
Spells |
- | Lesser Dispel | Shield | Lightning Bolt | Lesser Spell Breach | - | Feeblemind | - |
Spider |
- | Web | - | Poison | Spiderskin | - | - | - |
Strength |
+5 Enhance Ability (Strength) | - | - | Divine Power | - | - | - | - |
Suffering |
Barbarian 1/- DR (Level 7) | Ray of Enfeeblement | Shield Other | - | Enervation | - | - | - |
Time |
- | - | Slow | Future Pain | Haste | - | - | Time Stop |
Trade |
Skill Focus: Appraise | Identify | Knock | See Invisibility | - | - | - | - |
Travel |
Skill Focus: Athletics | Expeditious Retreat | - | Freedom of Movement | Haste | - | - | - |
Trickery |
Divine Trickery | Mislead | Phantasmal Affliction | Phantoms of Deception | Phantasmal Assault | - | - | - |
Tyranny |
Skill Focus: Intimidate | - | Heart Clutch | Dread Seizure | Virulent Walking Bomb | - | - | - |
Undeath |
Spell Focus: Necromancy (Level 5) | Stone Bones | Magic Fang | Negative Energy Burst | Greater Magic Fang | - | - | - |
War |
Battle Mastery | - | Balagarn's Iron Horn | Heroism | - | Greater Heroism | - | Aura of Vitality |
Martial Weapon Proficiency (Level 5) |
Racial Powers
Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves and halflings, Int for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs, Orcs for dwarves and elves, Goblins for halflings and gnomes) for all friendly members of that race within 30ft, lasting one round/level.