Domains

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Primary Domains

You may only have a single Primary Domain, which will determine the effects of a Cleric's "Turn Undead" feature.

Bear in mind the following:

  • Some bonuses require you to have at least a minimum number of Cleric levels to receive.
  • Some domains improve the Enhance Ability spell to grant +5 to an ability score, instead of +4; this bonus is only available to "pure" Clerics, who are not multiclassing.
  • Domains affect the Summoning theme of Clerics. The order in which you choose your Primary and Secondary domain will determine which domain governs your summoned creatures; the first domain selected always takes precedence. Most of the themes listed on the Summoning page will be available from the beginning, except the Law summoning theme, which requires five levels of Cleric.
  • At this time, there are no deities that support the Dwarf, Gnome, Elf, Ooze, or Sun domains.
Domain Ability 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle 6th Circle 7th Circle

Air
Turn Undead
Resist Energy: Electric (Level 5) Jump - Gust of Wind Electric Orb - - -

Chaos
Turn Undead
Chaos Shield 1% (Level 5) - - Cloud of Bewilderment Confusion - Horror Mark -

Creation
Turn Undead
Trackless Step (Level 5) Entangle - Spike Growth Barkskin - - -
Animal Friendly (Level 5)

Death
Turn Undead
Death Avatar - - Death Ward Enervation - Foretell Doom -
Spell Focus: Necromancy (Level 5)

Dwarf
Turn Undead
Racial Power - Glyph of Warding Greater Magic Weapon - - - -

Earth
Turn Undead
Toughness (Level 5) Grease - Call Boulders Stoneskin - Stonehold -
+5 Enhance Ability (Constitution)

Elf
Turn Undead
Racial Power True Strike - - - - - -

Evil
Turn Undead
- Negative Energy Ray - Negative Energy Burst - Lesser Planar Binding - -

Fire
Turn Undead
Resist Energy: Fire (Level 5) Burning Bolt - - Wall of Fire Firebrand - -

Frost
Turn Undead
Resist Energy: Cold (Level 5) Ice Dagger - Wall of Ice Ice Storm - - -

Gnome
Turn Undead
Racial Power Color Spray Mislead Ghostly Visage - - - -

Good
Turn Undead
- - - - Chaav's Laugh Lesser Planar Binding - -

Halfling
Turn Undead
Racial Power Camouflage - One with the Land - - - -

Law
Turn Undead
- - Clarity Dismissal - Hold Monster - -

Magic
Turn Undead
- Magic Missile Melf's Acid Arrow Flame Arrow Isaac's Lesser Missile Storm Stoneskin - -

Ooze
Turn Undead
Resist Energy: Acid (Level 5) Grease - Stinking Cloud Evard's Black Tentacles - - -

Orc
Turn Undead
Racial Power - Blood Frenzy - - War Cry - -

Stars
Turn Undead
Skill Focus: Astronomy Project Star Chart Star Shard - Celestial Regeneration - - -

Storm
Turn Undead
Resist Energy: Electric (Level 5) - - Call Lightning Lightning Avatar Chain Lightning - -

Sun
Turn Undead
Resist Energy: Fire (Level 5) - Searing Light Burst of Radiance Flame Strike - - Sunbeam

Water
Turn Undead
Resist Energy Cold (Level 5) Mage Armor - Freedom of Movement - Extract Water Elemental Drown -
Underwater Casting (Level 3)

Secondary Domains

You may only have a single Secondary Domain, which will likely be a strong influence on the Cleric's characterization and abilities.

Sub-Domain Ability 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle 6th Circle 7th Circle

Blood

Blooded - Heart Clutch Vampiric Touch Blood Transcription Beltyn's Burning Blood - -

Charm

Skill Focus: Persuade - - Aura of Glory Charm Monster Dominate Person - -
+5 Enhance Ability (Charisma) - - -

Darkness

Darkvision (Racial) Darkness Blindness/Deafness - Fear Greater Shadow Conjuration - -

Decay

Spell Focus: Necromancy (Level 5) - Contagion Infestation of Maggots - Enervation - -

Destruction

Skill Focus: Engineering - - Gas Explosion Horizikaul's Shout Crumble Disintegrate -

Fate

Uncanny Dodge True Strike Twist Fate Foiled Future Future Pain - - -

Hatred

+1 AB and +1 Negative energy damage versus target race for round/level, 1/day - Bestow Curse Castigate - Harm - -

Healing

- - Cure Serious Wounds Restoration - Heal - -

Illusion

- - Phantasmal Affliction Displacement Phantasmal Killer Hypnotic Pattern - -

Knowledge

Skill Focus: Lore Identify Knock - True Seeing Feeblemind Legend Lore -

Luck

Defensive Roll True Strike - Heroism - - Protection From Spells -

Metal

Sonic Darkfire (Level 5) Deafening Clang Darkfire - Keen Edge - - -

Moon

Spell Focus: Divination (Level 5) Identify Invisibility Purge - Lunar Bolt Mind Fog - -

Nobility

Martial Weapon Proficiency (Level 5) Rallying Cry Charm Person Heroism - - - -

Planning

- - See Invisibility Clairaudience/
Clairvoyance
Insight - - -

Poison

Snake Blood (Level 3) - Poison Quillfire Mass Phantasmal Affliction - - -
Use Poison (Level 3)

Protection

Divine Protection - Shield Other - Minor Globe of Invulnerability Energy Buffer - -

Repose

Favored Enemy: Undead - Remove Disease Death Ward Bless Weapon Undeath to Death-- - -

Retribution

Oath of Wrath (Level 5) Death Armor - - Elemental Shield - - -

Rune

Scribe Scroll (Level 5) Identify Glyph of Warding - Delayed Blast Fireball - - -

Sand

5% Movement Speed (Level 5) - Death Armor (Sand) - Elemental Shield (Rock) Stoneskin - -

Sea

Underwater Breathing Ironguts Creeping Cold Hypothermia Greater Creeping Cold Drown - -
Skill Focus: Sailing

Spells

- Lesser Dispel Shield Lightning Bolt Lesser Spell Breach - Feeblemind -

Spider

- Web - Poison Spiderskin - - -

Strength

+5 Enhance Ability (Strength) - - Divine Power - - - -

Suffering

Barbarian 1/- DR (Level 7) Ray of Enfeeblement Shield Other - Enervation - - -

Time

- - Slow Future Pain Haste - - Time Stop

Trade

Skill Focus: Appraise Identify Knock See Invisibility - - - -

Travel

Skill Focus: Athletics Expeditious Retreat - Freedom of Movement Haste - - -

Trickery

Divine Trickery Mislead Phantasmal Affliction Phantoms of Deception Phantasmal Assault - - -

Tyranny

Skill Focus: Intimidate - Heart Clutch Dread Seizure Virulent Walking Bomb - - -

Undeath

Spell Focus: Necromancy (Level 5) Stone Bones Magic Fang Negative Energy Burst Greater Magic Fang - - -

War

Battle Mastery - Balagarn's Iron Horn Heroism - Greater Heroism - Aura of Vitality
Martial Weapon Proficiency (Level 5)

Racial Powers

Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves and halflings, Int for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs, Orcs for dwarves and elves, Goblins for halflings and gnomes) for all friendly members of that race within 30ft, lasting one round/level.