Necromancy: Difference between revisions

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== Animate Undead ==
== Animate Undead ==


In order to animate your undead, you need to be capable of casting the spell Animate Undead or Create Undead. Additionally, you can access the spell through items, scrolls, wands, or through the appropriate Sorcerer Perks, [[Sorcerer_Perks#Bone_Warden|Bone Warden]], [[Sorcerer_Perks#Rotbringer|Rotbringer]] and [[Sorcerer_Perks#Carrion_Feaster|Carrion_Feaster]].  
In order to animate your undead, you need to be capable of casting the spell Animate Undead or Create Undead. Additionally, you can access the spell through items, scrolls, wands, or through the appropriate Sorcerer Perks, [[Sorcerer_Perks#Bone_Warden|Bone Warden]], [[Sorcerer_Perks#Rotbringer|Rotbringer]] and [[Sorcerer_Perks#Carrion_Feaster|Carrion_Feaster]]. You must be a casting class in order to make use of these items, however, or the spell will simply fizzle.  


* Once you have access to the spell, simply cast it upon the ground to animate a zombie, or upon an appropriate corpse. For example, 'Skeleton Bones (Warrior)' are common corpses that can be utilized for animating the undead. There are many of these corpses that can be found in exploration, purchased, or acquired through other means.  
* Once you have access to the spell, simply cast it upon the ground to animate a zombie, or upon an appropriate corpse. For example, 'Skeleton Bones (Warrior)' are common corpses that can be utilized for animating the undead. There are many of these corpses that can be found in exploration, purchased, or acquired through other means.  
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Each undead you animate can be further enhanced, simply by interacting with the undead. From the menu that appears, you can either enhance the undead or give it a weapon to equip.  
Each undead you animate can be further enhanced, simply by interacting with the undead. From the menu that appears, you can either enhance the undead or give it a weapon to equip.  


* Enhancing your undead comes at a cost. You will take constitution damage, magical damage, or both each time you enhance your undead. You can increase the amount of times that you can enhance your undead by the following formula: ''' Spellcraft + Lore + EFUSS Alchemy + (G)SF Necromancy'''. Exactly how much you can enhance your undead, and in what ways is best discovered in game.  
* Enhancing your undead comes at a cost. You will take constitution damage, magical damage, or both each time you enhance your undead. You can increase the number of times that you can enhance your undead by the following formula: ''' Spellcraft + Lore + EFUSS Alchemy + (G)SF Necromancy'''. Exactly how much you can enhance your undead, and in what ways is best discovered in-game.  


* In order to give your undead a weapon to equip, lay the weapon on the ground and interact with the undead. Select the '''Give Weapon''' command, and the undead will collect the weapon if able. It will equip the weapon if able upon entering combat. These weapons can be collected from the undead after they are destroyed.
* In order to give your undead a weapon to equip, lay the weapon on the ground and interact with the undead. Select the '''Give Weapon''' command, and the undead will collect the weapon if able. It will equip the weapon if able upon entering combat. These weapons can be collected from the undead after they are destroyed.
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* Necromancers with the Spell Focus: Necromancy have access to the [[Player_Tools#Unleash_Undead|Unleash Undead]] player tool, allowing for semi-persistent Undead to be created.  
* Necromancers with the Spell Focus: Necromancy have access to the [[Player_Tools#Unleash_Undead|Unleash Undead]] player tool, allowing for semi-persistent Undead to be created.  
* Unlike standard summons, including planar binding and 'summon swarm', Undead from the Spells Animate Undead and Create Undead have a 24 hour duration that lasts through resting.  
* Unlike standard summons, including planar binding and 'summon swarm', Undead from the Spells Animate Undead and Create Undead have a 24-hour duration that lasts through resting.  
* Necromancers have a unique prestige class that they may pursue that has been changed for EFU - City of Rings, see [[Pale Master]].
* Necromancers have a unique prestige class that they may pursue that has been changed for EFU - City of Rings, see [[Pale Master]].
* With many custom spells and spell effects in EFU: City of Rings, it can be helpful to glance at the [[Spell_changes#Necromancy|Necromancy]] page under spell changes for custom effects on Undead. Keep in mind that many normal spells, such as Mage Armor, work normally with many Undead.  
* With many custom spells and spell effects in EFU: City of Rings, it can be helpful to glance at the [[Spell_changes#Necromancy|Necromancy]] page under spell changes for custom effects on Undead. Keep in mind that many normal spells, such as Mage Armor, work normally with many Undead.  
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