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* You can also animate the undead through the [[Player_Tools#Animate_Undead|Animate Undead]] player tool. Simply use the player tool on any corpse object or on the ground, as with the Animate Dead. | * You can also animate the undead through the [[Player_Tools#Animate_Undead|Animate Undead]] player tool. Simply use the player tool on any corpse object or on the ground, as with the Animate Dead. | ||
* Spell focus: Necromancy and Greater Spell Focus: Necromancy cumulatively reduce the cost of animating each undead by 14 [[Summoning Points]]. This is important to assembling hordes of undead, as each undead can cost significant amounts of points. | * Spell focus: Necromancy and Greater Spell Focus: Necromancy cumulatively reduce the cost of animating each undead by 14 [[Summoning#Summoning_Points|Summoning Points]]. This is important to assembling hordes of undead, as each undead can cost significant amounts of points. | ||
* Note, undead animated by Wands, Scrolls, Spells, and Items are mutually exclusive. You cannot animate an undead through an item and a spell at the same time. Undead summoned through Items, Scrolls, and Wands are lost on resting. Undead animated from spells and the player tool are persistent on resting. | * Note, undead animated by Wands, Scrolls, Spells, and Items are mutually exclusive. You cannot animate an undead through an item and a spell at the same time. Undead summoned through Items, Scrolls, and Wands are lost on resting. Undead animated from spells and the player tool are persistent on resting. |
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