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= '''Necromancy Systems''' = | = '''Necromancy Systems''' = | ||
Animating the Dead has been heavily customized in EFU: City of Rings using the spell [[Spell_changes#Animate.2FCreate_Undead|Animate/Create Undead]]. | Animating the Dead has been heavily customized in EFU: City of Rings using the spell [[Spell_changes#Animate.2FCreate_Undead|Animate/Create Undead]]. | ||
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* Necromancers with the Spell Focus: Necromancy have access to the [[Player_Tools#Unleash_Undead|Unleash Undead]] player tool, allowing for semi-persistent Undead to be created. | * Necromancers with the Spell Focus: Necromancy have access to the [[Player_Tools#Unleash_Undead|Unleash Undead]] player tool, allowing for semi-persistent Undead to be created. | ||
* Unlike standard summons, including planar binding and 'summon swarm', Undead from the Spells Animate Undead and Create Undead have a 24 hour duration that lasts through resting. | * Unlike standard summons, including planar binding and 'summon swarm', Undead from the Spells Animate Undead and Create Undead have a 24 hour duration that lasts through resting. | ||
* Necromancers have a unique prestige class that they may pursue that has been changed for EFU - City of Rings, see | * Necromancers have a unique prestige class that they may pursue that has been changed for EFU - City of Rings, see [[Pale Master]]. | ||
* With many custom spells and spell effects in EFU: City of Rings, it can be helpful to glance at the [[Spell_changes#Necromancy|Necromancy]] page under spell changes for custom effects on Undead. Keep in mind that many normal spells, such as Mage Armor, work normally with many Undead. | * With many custom spells and spell effects in EFU: City of Rings, it can be helpful to glance at the [[Spell_changes#Necromancy|Necromancy]] page under spell changes for custom effects on Undead. Keep in mind that many normal spells, such as Mage Armor, work normally with many Undead. | ||
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