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==Primary Domains==
=Primary Domains=
===Air Domain===
{| class="wikitable" style="text-align:center; width:100%;"
|-
! width="6%" | Domain
! width="17%" | Ability
! width="11%" | 1st Circle
! width="11%" | 2nd Circle
! width="11%" | 3rd Circle
! width="11%" | 4th Circle
! width="11%" | 5th Circle
! width="11%" | 6th Circle
! width="11%" | 7th Circle


'''Spells'''
|-


Call Lightning (3), Chain Lightning (6)
|<br/>Air<br/><sup>[[Turn Undead#Air Domain|Turn Undead]]</sup><br/>
| Resist Energy: Electric (Level 5+)
| Jump || - || Call Lightning || Summon Storm || - || Chain Lightning || -


'''Abilities'''
|-


[[Turn Undead#Air Domain|Turn Undead]]
| <br/>Chaos<br/><sup>[[Turn Undead#Chaos Domain|Turn Undead]]</sup><br/>
| Chaos Shield 1% (Level 5+)
| -
| -  || Cloud of Bewilderment || Confusion || -  || - || -


===Death Domain===
|-
'''Spells'''
| <br/>Death<br/><sup>[[Turn Undead#Death Domain|Turn Undead]]</sup><br/>
| -
| - || - || - || Phantasmal Killer || Enervation || - || -


Phantasmal Killer (4), Enervation (5)
|-
| <br/>Destruction<br/><sup>[[Turn Undead#Destruction Domain|Turn Undead]]</sup><br/>
| -
| - || - || Cloud of Bewilderment || - || - || Acid Fog || -


'''Abilities'''


[[Turn Undead#Death Domain|Turn Undead]]
|-
| <br/>Dwarf<br/><sup>[[Turn Undead#Dwarf Domain|Turn Undead]]</sup><br/>
| Racial Power
| - || Glyph of Warding || Greater Magic Weapon || -  || - || - || -


Negative Plane Avatar - The cleric is able to summon a shadow that gains in power as the cleric advances.
|-
|rowspan="2"|<br/>Earth<br/><sup>[[Turn Undead#Earth Domain|Turn Undead]]</sup><br/> 
| Toughness (Level 5+)
|rowspan="2"| Grease
|rowspan="2"| -
|rowspan="2"| Call Boulders 
|rowspan="2"| Stoneskin
|rowspan="2"| -
|rowspan="2"| Stonehold
|rowspan="2"| -
|-
| Maximized Endurance (Pure)


===Earth Domain===
|-
'''Spells'''
| <br/>Elf<br/><sup>[[Turn Undead#Elf Domain|Turn Undead]]</sup><br/>
| Racial Power
| True Strike || Cat's Grace || - || Phantasmal Killer || Enervation || - ||  -


Stoneskin (4), Energy Buffer (5)
|-
| <br/>Evil<br/><sup>[[Turn Undead#Evil Domain|Turn Undead]]</sup><br/>
| -
| Negative Energy Ray  || Bestow Curse  || Negative Energy Burst  || -  || Harm  || -  || -


'''Abilities'''
|-
| <br/>Fire<br/><sup>[[Turn Undead#Fire Domain|Turn Undead]]</sup><br/>
| Resist Energy: Fire (Level 5+)
| Burning Bolt || - || - || Wall of Fire || Firebrand || -  || -


[[Turn Undead#Earth Domain|Turn Undead]]
|-
| <br/>Gnome<br/><sup>[[Turn Undead#Gnome Domain|Turn Undead]]</sup><br/>
| Racial Power
| Color Spray || -  || Ghostly Visage || - || - || -  || -


===Evil Domain===
|-
'''Spells
| <br/>Good<br/><sup>[[Turn Undead#Good Domain|Turn Undead]]</sup><br/>
| -
| - || -  || - || Chaav's Laugh || Lesser Planar Binding || -  || -


Negative Energy Ray (1), Negative Energy Burst (3), Enervation (5)
|-
| <br/>Halfling<br/><sup>[[Turn Undead#Halfling Domain|Turn Undead]]</sup><br/>
| Racial Power
| Camouflage || Cat's Grace || - || - || - || -  || -


'''Abilities
|-
| <br/>Knowledge<br/><sup>[[Turn Undead#Knowledge Domain|Turn Undead]]</sup><br/>
| Skill Focus: Lore
| Identify || Knock || See Invisibility || True Seeing || - || -  || -


[[Turn Undead#Evil Domain|Turn Undead]]
|-
| <br/>Law<br/><sup>[[Turn Undead#Law Domain|Turn Undead]]</sup><br/>
| Law Summon Theme (Level 5+)
| - || Clarity || Dismissal || - || - || -  || -


===Fire Domain===
|-
'''Spells'''
| <br/>Magic<br/><sup>[[Turn Undead#Magic Domain|Turn Undead]]</sup><br/>
| -
| Mage Armor || Magic Missile || Flame Arrow || Stoneskin || Isaac's Lesser Missile Storm || - || -


Wall of Fire (4), Energy Buffer (5)


'''Abilities'''
|-
| <br/>Orc<br/><sup>[[Turn Undead#Orc Domain|Turn Undead]]</sup><br/>
| Racial Power
| - || Blood Frenzy || - || - || War Cry || - || -


[[Turn Undead#Fire Domain|Turn Undead]]
|-
| <br/>Sun<br/><sup>[[Turn Undead#Sun Domain|Turn Undead]]</sup><br/>
| Resist Energy: Fire (Level 5+)
| - || Searing Light || - || Flame Strike || - || - || -


===Good Domain===
|-
| <br/>Water<br/><sup>[[Turn Undead#Water Domain|Turn Undead]]</sup><br/>
| Resist Energy: Cold (Level 5+)
| Mage Armor || - || Freedom of Movement || - || Drown || - || -


Requires a character to have Good alignment!
|}


'''Spells'''
=Secondary Domains=


Stoneskin (4), Lesser Planar Binding (5)
{| class="wikitable" style="text-align:center; width:100%;"
|-
! width="6%" | Sub-Domain
! width="17%" | Ability
! width="11%" | 1st Circle
! width="11%" | 2nd Circle
! width="11%" | 3rd Circle
! width="11%" | 4th Circle
! width="11%" | 5th Circle
! width="11%" | 6th Circle
! width="11%" | 7th Circle


'''Abilities'''
|-
| <br/>Animal<br/><br/>
| +1 Default or Dog Summon Theme
| - || Cat's Grace || True Seeing || - || Polymorph Self || - || -


[[Turn Undead#Good Domain|Turn Undead]]
|-
| <br/>Cavern<br/><br/>
| +3 Search, Spot, and Listen for turn/level while in caverns, 1/day
| Darkness || One With The Land || - || Call Lightning || - || - || -


===Water Domain===
|-
'''Spells
|rowspan="2"|<br/>Charm<br/><br/> 
| Skill Focus: Persuade
|rowspan="2"| -
|rowspan="2"| Aura of Glory
|rowspan="2"| Charm Monster
|rowspan="2"| -
|rowspan="2"| Dominate Person
|rowspan="2"| -
|rowspan="2"| -
|-
| Maximized Eagle's Splendor (Pure)


Poison (3), Ice Storm (5)
|-
| <br/>Darkness<br/><br/>
| Darkvision (Racial)  
| Darkness || Blindness/Deafness || - || Fear || Greater Shadow Conjuration || - || -


'''Abilities'''
|-
| <br/>Fate<br/><br/>
| Uncanny Dodge
| True Strike || See Invisibility || Clairaudience/<br/>Clairvoyance || Future Pain || - || - || -


[[Turn Undead#Water Domain|Turn Undead]]
|-
| <br/>Fungus<br/><br/>
| -
| - || Barkskin || Cloud of Bewilderment || - || Mind Fog || - || -


===Chaos Domain===
|-
'''Spells'''
| <br/>Hatred<br/><br/>
| +1 AB and +1 Negative energy damage versus target race for round/level, 1/day
| - || Bestow Curse || Inflict Critical Wounds || - || Harm || - || -


Cloud of Bewilderment (3), Confusion (5)
|-
| <br/>Healing<br/><br/>
| Empowered Healing
| - || Cure Serious Wounds || Restoration || - || Heal || - || -


'''Abilities'''
|-
| <br/>Illusion<br/><br/>
| -
| - || Invisibility || Displacement || Phantasmal Killer || - || - || -


[[Turn Undead#Chaos Domain|Turn Undead]]
|-
| <br/>Luck<br/><br/>
| Defensive Roll
| True Strike || Bestow Curse || - || - || - || Protection From Spells || -


===Law Domain===
|-
'''Spells'''
| <br/>Metal<br/><br/>
| Sonic element Darkfire (Level 5+)
| Deafening Clang || Darkfire || - || Ironskin || Keen Edge || - || -


Clarity (2), Hold Monster (5)
|-
| <br/>Nobility<br/><br/>
| Martial Weapon Proficiency (Level 5+)  
| Rallying Cry || Charm Person || Heroism || - || - || - || -


'''Abilities'''
|-
| <br/>Ooze<br/><br/>
| Resist Energy: Acid (Level 5+)
| Grease || - || Stinking Cloud || Evard's Black Tentacles || - || - || -


[[Turn Undead#Law Domain|Turn Undead]]
|-
| <br/>Planning<br/><br/>
| -
| Identify || See Invisibility || Clairaudience/<br/>Clairvoyance || - || - || - || -


===Knowledge Domain===
|-
'''Spells'''
| <br/>Plant<br/><br/>
| Turn Undead (Vermin)
| - || Barkskin || - || - || - || - || Creeping Doom


Identify (1), Knock (2), Clairaudience/Clairvoyance (3), True Seeing (4), Legend Lore (6)
|-
| <br/>Portal<br/><br/>
| Portal Sense (detect nearby portals with Wisdom)  
| - || Summon Creature III || Dismissal || Displacement || - || - || -


'''Abilities:'''
|-
| <br/>Protection<br/><br/>
| Divine Protection
| - || Shield Other || - || Minor Globe of Invulnerability || Energy Buffer || - || -


[[Turn Undead#Knowledge Domain|Turn Undead]]
|-
| <br/>Renewal<br/><br/>
| -
| Cure Moderate Wounds || Remove Disease || Restoration || - || - || - || -


===Magic Domain===
|-
'''Spells'''
| <br/>Repose<br/><br/>
| Favored Enemy: Undead
| - || Remove Disease || Death Ward || Bless Weapon || Undeath to Death-- || - || -


Mage Armor (1), Melf's Acid Arrow (2), Negative Energy Burst (3), Stoneskin (4), Ice Storm (5)
|-
| <br/>Reptilian<br/><br/>
| Command Lizards
| Magic Fang || Greater Magic Fang || Poison || - || - || - || -


'''Abilities'''
|-
| <br/>Retribution<br/><br/>
| Oath of Wrath (Level 5+)
| Death Armor || - || - || Elemental Shield || - || - || -


[[Turn Undead#Spells Domain|Turn Undead]]
|-
| <br/>Rune<br/><br/>
| Scribe Scroll feat
| Identify || Glyph of Warding || -  || Delayed Blast Fireball || - || - || -


===Destruction Domain===
|-
'''Spells'''
| <br/>Sea Caves<br/><br/>
| Underwater Breathing
| Ironguts || - || - || - || Drown || - || -


Stinking Cloud (3), Acid Fog (6)
|-
| <br/>Spells<br/><br/>
| -
| Lesser Dispel || Shield || Lightning Bolt || Lesser Spell Breach || - || Feeblemind || -


'''Abilities'''
|-
| <br/>Spider<br/><br/>
| Command Spiders
| Web || - || Poison || - || - || - || -


[[Turn Undead#Destruction Domain|Turn Undead]]
|-
| <br/>Storm<br/><br/>
| Resist Energy: Electric (Level 5+)
| - || - || Call Lightning || Summon Storm || Lightning Avatar || Chain Lightning || -


===Drow Domain===
|-
'''Spells'''
| <br/>Strength<br/><br/> 
| Maximized Bull's Strength (Pure)
| - || - || Divine Power || - || - || - || -


Charm person (2), Clairvoyance/Clairaudience (3), Improved Invisibility (5)
|-
| <br/>Suffering<br/><br/>
| Barbarian 1/- DR
| Ray of Enfeeblement || Shield Other || - || Enervation || - || - || -


'''Abilities'''
|-
| <br/>Trade<br/><br/>
| Skill Focus: Appraise
| Identify || Knock || See Invisibility || - || - || - || -


Racial Power
|-
| <br/>Travel<br/><br/>
| -
| Expeditious Retreat || - || Freedom of Movement || Haste || - || - || -


[[Turn Undead#Drow Domain|Turn Undead]]
|-
| <br/>Trickery<br/><br/>
| Divine Trickery
| - || Invisibility || Mislead || Phantoms of Deception || Improved Invisibility || - || -


===Elf Domain===
|-
'''Spells'''
| <br/>Undeath<br/><br/>
| Spell Focus: Necromancy (Level 5+)
| Stone Bones || Magic Fang || Negative Energy Burst || Greater Magic Fang || - || - || -


True Strike (1), Cat's Grace (2)


'''Abilities'''
|-
|rowspan="2"| <br/>War<br/><br/>
| Battle Mastery
|rowspan="2"| -
|rowspan="2"| Cat's Grace
|rowspan="2"| Heroism
|rowspan="2"| -
|rowspan="2"| Greater Heroism
|rowspan="2"| -
|rowspan="2"| Aura of Vitality
|-
| Martial Weapon Proficiency (Level 5+)


Racial Power
|}
 
[[Turn Undead#Elf Domain|Turn Undead]]
 
===Dwarf Domain===
'''Spells'''
 
Glyph of Warding (2), Greater Magic Weapon (3)
 
'''Abilities'''
 
Racial Power
 
[[Turn Undead#Dwarf Domain|Turn Undead]]
 
===Halfling Domain===
'''Spells'''
 
Cat's Grace (2), Freedom of Movement (3)
 
'''Abilities'''
 
Racial Power
 
[[Turn Undead#Halfling Domain|Turn Undead]]
 
===Gnome Domain===
'''Spells'''
 
Color Spray (1), Displacement (3)
 
'''Abilities'''
 
Racial Power
 
[[Turn Undead#Gnome Domain|Turn Undead]]
 
===Orc Domain===
'''Spells'''
 
Prayer (2), Blood Frenzy (3), War Cry (5)
 
'''Abilities'''
 
Racial Power
 
[[Turn Undead#Orc Domain|Turn Undead]]
 
===Sun Domain===
'''Spells'''
 
Searing Light (2), Sunbeam (7)
 
'''Abilities'''
 
[[Turn Undead#Sun Domain|Turn Undead]]
 
==Secondary Domains==
 
===Animal Domain===
'''Spells'''
 
Cat's Grace (2), True Seeing (3), Polymorph Self (5)
 
'''Abilities'''
 
Summon Creature is cast at one tier higher (Summon I becomes Summon II) when using the default or dog summoning themes.
 
===Cavern Domain===
'''Spells'''
 
Darkness (1), One with the Land (2), Call Lightning (4)
 
'''Abilities'''
 
1/day, gain a temporary +3 Search, +3 Spot, +3 Listen bonus that lasts for one turn/level, usable only in caverns.
 
===Charm Domain===
 
'''Spells'''
 
Charm person (1), Aura of Glory (2), Charm Monster (3)
 
'''Abilities:'''
 
---
 
===Darkness Domain===
'''Spells'''
 
Darkness (1), Blindness/Deafness (2), Shadow Conjuration (4)
 
'''Abilities'''
 
Ultravision 1/day
 
===Fate Domain===
'''Spells'''
 
True Strike (1), See Invisibility (2), Clairaudience/Clairvoyance (3)
 
'''Abilities'''
 
Bonus Feat - Uncanny Dodge
 
===Fungus Domain===
'''Spells'''
 
Barkskin (2), Cloud of Bewilderment (3), Mind Fog (5)
 
'''Abilities:'''
 
---
 
===Hatred Domain===
'''Spells'''
 
Bestow Curse (2), Inflict Critical Wounds (3), Harm (5)
 
'''Abilities'''
 
1/day, target a particular enemy to gain a +1 AB bonus and a +1 negative energy damage bonus, both versus their racial type, that last for one round/level
 
===Healing Domain===
'''Spells'''
 
Cure Serious Wounds (2), Heal (5)
 
'''Abilities'''
 
Empowered Healing - The following healing spells are cast as if with the empower spell feat: cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds.
 
Cure Minor Wounds, when casting as a spell, is not affected. Healing spells cast via trinkets are also amplified as if cast with empower (1.5x).
 
===Illusion Domain===
'''Spells'''
 
Invisibility (2), Displacement (3), Phantasmal Killer (4)
 
'''Abilities:'''
 
---
 
===Luck Domain===
'''Spells'''
 
True Strike (1), Bestow Curse (2), Protection from Spells (6)
 
'''Abilities'''
 
Bonus Feat - Defensive Roll
 
===Metal Domain===
'''Spells'''
 
Shelgarn's Persistent Blade (1), Darkfire (2), Keen Edge (5)
 
'''Abilities'''
 
1/day, add temporary fire damage to your weapon for one round/level: +1 Fire damage for non-hammer weapons, and +1d4 Fire damage for hammers and great mauls. This should stack with Darkfire.
 
===Nobility Domain===
'''Spells'''
 
Rallying Cry (1), Charm Person (2), See Invisibility (3)
 
'''Abilities:'''
 
---
 
===Ooze Domain===
'''Spells'''
 
Grease (1), Stinking Cloud (3), Evard's Black Tentacles (4)
 
'''Abilities'''
 
Command Slimes
 
===Planning Domain===
'''Spells'''
 
Identify (1), See Invisibility (2), Clairaudience/Clairvoyance (3)
 
'''Abilities'''
 
---
===Plant Domain===
'''Spells'''
 
Barkskin (2), Creeping Doom (7)
 
'''Abilities'''
 
Turn Vermin
 
===Portal Domain===
'''Spells'''
 
Summon creature III (2), Dismissal (3), Displacement (4)
 
'''Abilities'''
 
Portal Sense - automatic supernatural ability to detect nearby hidden portals using Wisdom
 
===Protection Domain===
'''Spells'''
 
Minor Globe of Invulnerability (4), Energy Buffer (5)
 
'''Abilities'''
 
Divine Protection - The cleric is able to cast an improved form of Sanctuary that sets the save difficulty class at 10 + Cha Modifier + Cleric Level. This has a duration of 1 round per caster level + the cleric's Charisma modifier
 
===Renewal Domain===
'''Spells'''
 
Cure Moderate Wounds (1), Remove disease (2), Restoration (3)
 
'''Abilities:'''
 
---
 
===Repose Domain===
'''Spells'''
 
Remove disease (2), Death ward (3), Undeath to Death (5)
 
'''Abilities'''
 
Bonus Feat - Favored Enemy (Undead)
 
===Reptilian Domain===
'''Spells'''
 
Magic Fang (1), Greater Magic Fang (2), Poison (3)
 
'''Abilities'''
 
Command Lizards
 
===Retribution Domain===
'''Spells'''
 
Death Armor (2), Death ward (3), Elemental Shield (4)
 
'''Abilities'''
 
Bonus Feat - Divine Might
 
===Rune Domain===
'''Spells'''
 
Identify (1), Glyph of Warding (2), Delayed Blast Fireball (4)
 
'''Abilities'''
 
Bonus Feat - Scribe Scroll
 
===Sea Caves Domain===
'''Spells'''
 
Ironguts (1), Drown (5)
 
'''Abilities'''
 
Underwater Breathing - boosts the length of time which you can stay underwater before drowning
 
===Spells Domain===
'''Spells'''
 
Lesser Dispel (1), Shield (2), Lesser Spell Breach (4), Feeblemind (6)
 
'''Abilities:'''
 
---
 
===Spider Domain===
'''Spells'''
 
Web (1), Poison (3)
 
'''Abilities'''
 
Command Spiders
 
===Strength Domain===
'''Spells'''
 
Divine Power (3), Stoneskin (5)
 
'''Abilities'''
 
Divine Strength- The cleric gains a bonus to Strength equal to 2 + 1 per 3 class levels. This has a duration of 5 rounds + the cleric's Charisma modifier
 
===Storm Domain===
'''Spells'''
 
Gust of Wind (2), Call Lightning (3), Ice Storm (5)
 
'''Abilities'''
 
Bonus Feat - Resist Energy (Electricity)
 
===Suffering Domain===
'''Spells'''
 
Ray of Enfeeblement (1), Death Armor (2), Enervation (5)
 
'''Abilities'''
 
---
 
===Trade Domain===
'''Spells'''
 
Identify (1), Knock (2), See Invisibility (3)
 
'''Abilities'''
 
Bonus Feat - Skill Focus (Appraise)
 
===Travel Domain===
'''Spells'''
 
Entangle (1), Web (2), Freedom of Movement (3), Slow (4), Haste (5)
 
'''Abilities:'''
 
---
 
===Trickery Domain===
'''Spells'''
 
Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5)
 
'''Abilities'''
 
Divine Trickery - Bonus to hide, bluff, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 caster levels. This effect lasts for 5 turns + the cleric's charisma modifier
 
===Undeath Domain===
'''Spells'''
 
Stone Bones (1), Negative Energy Burst (3)
 
'''Abilities'''
 
---
 
===War Domain===
'''Spells'''
 
Cat's Grace (2), Aura of Vitality (7)
 
'''Abilities'''
 
Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 caster levels to dexterity, constitution, attack rolls and damage. As well, the cleric gains damage reduction twice this amount. The effect will last for 5 rounds + charisma modifier


==Racial Powers==
==Racial Powers==
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