General Changes & Feat Changes: Difference between revisions

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|'''Turn Undead''' || Clerics use a custom, unique system in EfU. See [[Turn Undead]] for more information related to this feat. Paladin Turn Undead remains unchanged.
|'''Turn Undead''' || Clerics use a custom, unique system in EfU. See [[Turn Undead]] for more information related to this feat. Paladin Turn Undead remains unchanged.
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|'''Weapon Focus''' || Instead of applying to an individual weapon, this feat now applies to a weapon group.
    '''Axes:''' Greataxe, Battleaxe, Dwarven Waraxe, Handaxe, Double Axe, Throwing Axe
    '''Heavy Blades:''' Greatsword, Longsword, Bastard Sword, Katana, Double Bladed Sword, Falchion
    '''Light Blades:''' Shortsword, Scimitar, Dagger, Rapier, Sickle, Kama, Kukri, Throwing Knives
    '''Close Quarters:''' Unarmed, Quarterstaff, Creature Weapons, Shurikens, Magic Staff, Whip
    '''Maces and Flails:''' Light Mace, War Mace, Light Flail, Heavy Flail, Morningstar, Dire Mace
    '''Hammers and Clubs:''' Warhammer, Maul, Light Hammer, Tools, Club
    '''Polearms:''' Halberd, Spear, Short Spear, Trident, Lance, Scythe
    '''Ranged:''' Heavy Crossbow, Light Crossbow, Short Bow, Long Bow, Sling
|'''Weapon Specialization''' || Instead of applying to an individual weapon, this feat now applies to a weapon group.
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|'''Improved Critical''' || Instead of applying to an individual weapon, this feat now applies to a weapon group.
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