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* You can also animate the undead through the [[Player_Tools#Animate_Undead|Animate Undead]] player tool. Simply use the player tool on any corpse object or on the ground, as with the Animate Dead. | * You can also animate the undead through the [[Player_Tools#Animate_Undead|Animate Undead]] player tool. Simply use the player tool on any corpse object or on the ground, as with the Animate Dead. | ||
* Spell focus: Necromancy and Greater Spell Focus: Necromancy | * Spell focus: Necromancy and Greater Spell Focus: Necromancy reduce the cost of animation by 25% and 50% respectively. This is non-cumulative. [[Summoning#Summoning_Points|Summoning Points]]. This is important to assembling hordes of undead, as each undead can cost significant amounts of points. | ||
* Note, undead animated by Wands, Scrolls, Spells, and Items are mutually exclusive. You cannot animate an undead through an item and a spell at the same time. Undead summoned through Items, Scrolls, and Wands are lost on resting. Undead animated from spells and the player tool are persistent on resting. | * Note, undead animated by Wands, Scrolls, Spells, and Items are mutually exclusive. You cannot animate an undead through an item and a spell at the same time. Undead summoned through Items, Scrolls, and Wands are lost on resting. Undead animated from spells and the player tool are persistent on resting. | ||
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* Necromancers have a unique prestige class that they may pursue that has been changed for EFU - City of Rings, see [[Pale Master]]. | * Necromancers have a unique prestige class that they may pursue that has been changed for EFU - City of Rings, see [[Pale Master]]. | ||
* With many custom spells and spell effects in EFU: City of Rings, it can be helpful to glance at the [[Spell_changes#Necromancy|Necromancy]] page under spell changes for custom effects on Undead. Keep in mind that many normal spells, such as Mage Armor, work normally with many Undead. | * With many custom spells and spell effects in EFU: City of Rings, it can be helpful to glance at the [[Spell_changes#Necromancy|Necromancy]] page under spell changes for custom effects on Undead. Keep in mind that many normal spells, such as Mage Armor, work normally with many Undead. | ||
* Undead summons are now considered henchman, and should remain after crashes and logouts | |||
* Undead may be reclaimed and released using the release undead player tool, and unsummoned via the radial menu "remove from party" option. | |||
Special thanks to Mort and Diz-e for inspiration and information relating to this topic. | Special thanks to Mort and Diz-e for inspiration and information relating to this topic. |
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