Necromancy: Difference between revisions

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* You can also animate the undead through the [[Player_Tools#Animate_Undead|Animate Undead]] player tool. Simply use the player tool on any corpse object or on the ground, as with the Animate Dead.  
* You can also animate the undead through the [[Player_Tools#Animate_Undead|Animate Undead]] player tool. Simply use the player tool on any corpse object or on the ground, as with the Animate Dead.  


* Spell focus: Necromancy and Greater Spell Focus: Necromancy cumulatively reduce the cost of animating each undead by 14 [[Summoning#Summoning_Points|Summoning Points]]. This is important to assembling hordes of undead, as each undead can cost significant amounts of points.  
* Spell focus: Necromancy and Greater Spell Focus: Necromancy reduce the cost of animation by 25% and 50% respectively. This is non-cumulative. [[Summoning#Summoning_Points|Summoning Points]]. This is important to assembling hordes of undead, as each undead can cost significant amounts of points.  


* Note, undead animated by Wands, Scrolls, Spells, and Items are mutually exclusive. You cannot animate an undead through an item and a spell at the same time. Undead summoned through Items, Scrolls, and Wands are lost on resting. Undead animated from spells and the player tool are persistent on resting.
* Note, undead animated by Wands, Scrolls, Spells, and Items are mutually exclusive. You cannot animate an undead through an item and a spell at the same time. Undead summoned through Items, Scrolls, and Wands are lost on resting. Undead animated from spells and the player tool are persistent on resting.
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* Necromancers have a unique prestige class that they may pursue that has been changed for EFU - City of Rings, see [[Pale Master]].
* Necromancers have a unique prestige class that they may pursue that has been changed for EFU - City of Rings, see [[Pale Master]].
* With many custom spells and spell effects in EFU: City of Rings, it can be helpful to glance at the [[Spell_changes#Necromancy|Necromancy]] page under spell changes for custom effects on Undead. Keep in mind that many normal spells, such as Mage Armor, work normally with many Undead.  
* With many custom spells and spell effects in EFU: City of Rings, it can be helpful to glance at the [[Spell_changes#Necromancy|Necromancy]] page under spell changes for custom effects on Undead. Keep in mind that many normal spells, such as Mage Armor, work normally with many Undead.  
 
* Undead summons are now considered henchman, and should remain after crashes and logouts
 
* Undead may be reclaimed and released using the release undead player tool, and unsummoned via the radial menu "remove from party" option.


Special thanks to Mort and Diz-e for inspiration and information relating to this topic.  
Special thanks to Mort and Diz-e for inspiration and information relating to this topic.  
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