Bard: Difference between revisions
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== | {{CharacterNav|title=Classes | ||
|ClassPic=Bard.jpg | |||
|ClassName=Bard | |||
|align=Non-Lawful | |||
|HP=6 + CON | |||
|Prof=Armor (Light, Medium), Shields, Weapons (Simple) | |||
|Skills=5 + INT | |||
|Saves=Fort Low, Will High, Reflex High | |||
|BAB= +3/4 | |||
}} | |||
==Background== | |||
The Bard in EFU: City of Rings is many things. A tale spinner, a singer, a master of lore, an inspiring presence to allies and filling enemies with dread. Bards can be adept at a surprising number of roles that their namesake would not suggest. Some bards choose to focus on a more martial role - using their songs, magic and ability to use a wide array of trinkets, scrolls or wands to make up for the lack of might that a Fighter or Barbarian might have. Other bards choose to focus on politics, subterfuge, adventuring or even darker paths. There is little a Bard can't do with at least a bit of skill. | The Bard in EFU: City of Rings is many things. A tale spinner, a singer, a master of lore, an inspiring presence to allies and filling enemies with dread. Bards can be adept at a surprising number of roles that their namesake would not suggest. Some bards choose to focus on a more martial role - using their songs, magic and ability to use a wide array of trinkets, scrolls or wands to make up for the lack of might that a Fighter or Barbarian might have. Other bards choose to focus on politics, subterfuge, adventuring or even darker paths. There is little a Bard can't do with at least a bit of skill. | ||
==Mechanics== | |||
'''Alignment:''' Any non-Lawful | '''Alignment:''' Any non-Lawful | ||
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'''Skill Points:''' 5 + INT modifier per level (5+int modifier)*4 at 1st level | '''Skill Points:''' 5 + INT modifier per level (5+int modifier)*4 at 1st level | ||
'''Class Skills:''' Appraise, Bluff, Concentration, Craft Trap, Discipline, Heal, Hide, Listen, Lore, Move Silent, Parry, Perform, Persuade, Pick Pocket, Spellcraft, Taunt, Tumble, Use Magic Device | |||
'''Save Progression:''' Fort Low, Will High, Ref High | '''Save Progression:''' Fort Low, Will High, Ref High | ||
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'''Spellcasting:''' Arcane, Charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required). Bards begin the game knowing four cantrips. | '''Spellcasting:''' Arcane, Charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required). Bards begin the game knowing four cantrips. | ||
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! Change !! | |||
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| Bard Song || '''In addition to the default Bard Song & Curse Song, bards on EFU can learn server-specific [[Custom Songs]].''' | |||
These songs will be discovered in-game during the course of your character's adventures! The more common songs can be purchased in Ticker Square, the Peerage Ward, or the Pauper Ponds, but there also exists rarer, more prestigious music, hidden deep among the secrets and treasures of the City. | These songs will be discovered in-game during the course of your character's adventures! The more common songs can be purchased in Ticker Square, the Peerage Ward, or the Pauper Ponds, but there also exists rarer, more prestigious music, hidden deep among the secrets and treasures of the City. | ||
Bards may use the command '''"/c songbook activate <#>"''' to rapidly switch between custom songs and/or create hotbar text macros which do so for them. | Bards may use the command '''"/c songbook activate <#>"''' to rapidly switch between custom songs and/or create hotbar text macros which do so for them. | ||
|- | |||
| Songsheets and Songbooks || '''Bards in EFU: City of Rings gain access to the above mentioned Custom Bard Songs through song sheets and songbooks.''' | |||
Bards in EFU: City of Rings gain access to the above mentioned Custom Bard Songs through song sheets and songbooks. | |||
*In order to access the custom Bard songs available in EFU: City of Rings a Songbook item is required - you will receive one when you activate a perk or buy one from a store. | *In order to access the custom Bard songs available in EFU: City of Rings a Songbook item is required - you will receive one when you activate a perk or buy one from a store. | ||
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*There are two types of songs you can have active at any given moment in EFU. First, the Cursed Song feat (which requires you to take the feat to use) and only affects hostile targets. Second, any other custom bard song of which there are two types of - inspiring which typically affects allies positively or cursed which typically affects hostile targets negatively (and requires the Cursed Song feat to use but not to scribe into your songbook). | *There are two types of songs you can have active at any given moment in EFU. First, the Cursed Song feat (which requires you to take the feat to use) and only affects hostile targets. Second, any other custom bard song of which there are two types of - inspiring which typically affects allies positively or cursed which typically affects hostile targets negatively (and requires the Cursed Song feat to use but not to scribe into your songbook). | ||
*For every 3 points of the Bard's total Perform skill Bard songs will last 1 extra round. Additionally, every character level over 5 grants another round of duration. | *For every 3 points of the Bard's total Perform skill Bard songs will last 1 extra round. Additionally, every character level over 5 grants another round of duration. | ||
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| Cut Purse || '''Rogues and Bards receive a Cut Purse player tool accessible through the Crafting Menu which allows you to cut another player's purse to steal a small amount of gold from them - often without them getting any IC or OOC indication of who did it depending on how you perform the theft, how well your skill checks are and various other factors. Please remember that [[PVP|PVP rules]] apply to this tool!''' | |||
You can use Cut Purse more often than Pick Pocket (the 30-minute delay only applies to the target you robbed previously). | You can use Cut Purse more often than Pick Pocket (the 30-minute delay only applies to the target you robbed previously). | ||
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*Bluff skill will allow you to act casually so that they do not know it was you. | *Bluff skill will allow you to act casually so that they do not know it was you. | ||
*Stealth and or invisibility will increase your chances of success by making it harder to spot the attempt. | *Stealth and or invisibility will increase your chances of success by making it harder to spot the attempt. | ||
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|Multiclassing || Bards can multiclass freely but if they do the effects of their perk are disabled. Whatever song you gained remains in your songbook, however. They may still take levels in prestige classes without losing their perk. | |||
Bards can multiclass freely but if they do the effects of their perk | |- | ||
|Perks || Bards are a colorful and strongly characterized class on EFU, but are frequently used for multiclass characters because of their versatility. These perks provide a small boost for characters fully dedicated to bard levels and are disabled if levels are taken in any other core class. Prestige Classes do not disable class perks, but may come with other restrictions. You can access the complete list of perks [[Bard Perks|here]]. | |||
|} | |||
Bards are a colorful and strongly characterized class on EFU, but are frequently used for multiclass characters because of their versatility. These perks provide a small boost for characters fully dedicated to bard levels and are disabled if levels are taken in any other core class. Prestige Classes do not disable class perks, but may come with other restrictions. You can access the complete list of perks [[Bard Perks|here]]. | |||
==Bard Spell List== | ==Bard Spell List== | ||
{| class="wikitable" | {| class="mw-collapsible mw-collapsed wikitable" | ||
|- | |- | ||
! Cantrips !! 1st Circle !! 2nd Circle !! 3rd Circle !! 4th Circle | ! Cantrips !! 1st Circle !! 2nd Circle !! 3rd Circle !! 4th Circle | ||
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|- | |- | ||
|} | |} | ||
{{ClassList}} | |||
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Revision as of 14:11, 10 February 2023
| ||
Alignment: Non-Lawful | ||
HP/Level: 6 + CON | ||
Armor (Light, Medium), Shields, Weapons (Simple) | ||
Skill Points: 5 + INT | ||
Saves: Fort Low, Will High, Reflex High | ||
BAB: +3/4 | ||
New Characters | ||
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Races | ||
Deity | ||
Classes | ||
Skill Changes | ||
Feat Changes | ||
Death in EFU |
Background
The Bard in EFU: City of Rings is many things. A tale spinner, a singer, a master of lore, an inspiring presence to allies and filling enemies with dread. Bards can be adept at a surprising number of roles that their namesake would not suggest. Some bards choose to focus on a more martial role - using their songs, magic and ability to use a wide array of trinkets, scrolls or wands to make up for the lack of might that a Fighter or Barbarian might have. Other bards choose to focus on politics, subterfuge, adventuring or even darker paths. There is little a Bard can't do with at least a bit of skill.
Mechanics
Alignment: Any non-Lawful
Hit Points: 6 + CON per level
Proficiencies: Armor (Light, Medium), Shields, Weapon (Simple)
Skill Points: 5 + INT modifier per level (5+int modifier)*4 at 1st level
Class Skills: Appraise, Bluff, Concentration, Craft Trap, Discipline, Heal, Hide, Listen, Lore, Move Silent, Parry, Perform, Persuade, Pick Pocket, Spellcraft, Taunt, Tumble, Use Magic Device
Save Progression: Fort Low, Will High, Ref High
Attack Bonus: +3/4 levels
Spellcasting: Arcane, Charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required). Bards begin the game knowing four cantrips.
Change | |
---|---|
Bard Song | In addition to the default Bard Song & Curse Song, bards on EFU can learn server-specific Custom Songs.
These songs will be discovered in-game during the course of your character's adventures! The more common songs can be purchased in Ticker Square, the Peerage Ward, or the Pauper Ponds, but there also exists rarer, more prestigious music, hidden deep among the secrets and treasures of the City. Bards may use the command "/c songbook activate <#>" to rapidly switch between custom songs and/or create hotbar text macros which do so for them. |
Songsheets and Songbooks | Bards in EFU: City of Rings gain access to the above mentioned Custom Bard Songs through song sheets and songbooks.
|
Cut Purse | Rogues and Bards receive a Cut Purse player tool accessible through the Crafting Menu which allows you to cut another player's purse to steal a small amount of gold from them - often without them getting any IC or OOC indication of who did it depending on how you perform the theft, how well your skill checks are and various other factors. Please remember that PVP rules apply to this tool!
|
Multiclassing | Bards can multiclass freely but if they do the effects of their perk are disabled. Whatever song you gained remains in your songbook, however. They may still take levels in prestige classes without losing their perk. |
Perks | Bards are a colorful and strongly characterized class on EFU, but are frequently used for multiclass characters because of their versatility. These perks provide a small boost for characters fully dedicated to bard levels and are disabled if levels are taken in any other core class. Prestige Classes do not disable class perks, but may come with other restrictions. You can access the complete list of perks here. |
Bard Spell List
Cantrips | 1st Circle | 2nd Circle | 3rd Circle | 4th Circle |
---|---|---|---|---|
Cure minor wounds | Amplify | Alarm | Bestow curse | Cacophonic Burst |
Daze | Balagarn's iron horn | Alter Self | Charm monster | Cure critical wounds |
Flare | Charm person | Blindness/deafness | Clairaudience/clairvoyance | Dismissal |
Light | Cure light wounds | Bull's strength | Confusion | Dominate person |
Resistance | Expeditious retreat | Cat's grace | Cure serious wounds | Greater Heroism |
Vicious Mockery | Grease | Clarity | Dispel magic | Hold monster |
- | Hearthfire | Cloud of bewilderment | Displacement | Horizikaul's Shout |
- | Identify | Crushing Despair | Fear | Improved invisibility |
- | Lesser dispel | Cure moderate wounds | Find traps | Legend lore |
- | Mage armor | Curse of Impending Blades | Greater magic weapon | Mass Ultravision |
- | Magic weapon | Darkness | Gust of wind | Neutralize poison |
- | Mislead | Eagle's splendor | Haste | Summon creature IV |
- | Protection from alignment | Fox's cunning | Heroism | War cry |
- | Scare | Ghostly visage | Invisibility sphere | - |
- | Sleep | Hold person | Keen edge | - |
- | Summon creature I | Invisibility | Magic circle against alignment | - |
- | - | Owl's wisdom | Phantoms of Deception | - |
- | - | See invisibility | Remove curse | - |
- | - | Silence | Remove disease | - |
- | - | Sound burst | Slow | - |
- | - | Summon creature II | Summon creature III | - |
- | - | Tasha's hideous laughter | Wounding whispers | - |
- | - | Ultravision | - | - |
- | - | Whispering Wind | - | - |