Monk: Difference between revisions
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= | {{CharacterNav|title=Classes | ||
|ClassPic=Monk.jpg | |||
|ClassName=Monk | |||
|align=Any Lawful | |||
|HP=8 + CON | |||
|Prof=Armor (None), Weapons (Monk) | |||
|Skills=4 + INT | |||
|Saves=Fort High, Will High, Reflex High | |||
|BAB= +3/4 | |||
}} | |||
==Background== | |||
Devoted to a philosophy, set of tenets or religious belief the Monk trains both their mind and body along a path of spiritual enlightenment to become something more than the sum of their parts. The Monk does not wear armor and is capable of supernatural feats of quickness and agility that defies explanation by the mundane. | |||
==Mechanics== | |||
'''Alignment:''' Any Lawful | '''Alignment:''' Any Lawful | ||
'''Hit Points:''' 8+CON per level | '''Hit Points:''' 8 + CON per level | ||
'''Proficiencies:''' Armor ( | '''Proficiencies:''' Armor (None), Weapon (Monk) | ||
'''Skill Points:''' 4+ | '''Skill Points:''' 4 + INT modifier per level (4+int modifier)*4 at 1st level | ||
'''Class Skills:''' Bluff, Concentration, Craft Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silent, Parry, Persuade, Tumble | |||
'''Save Progression:''' Fort High, Will High, Ref High | '''Save Progression:''' Fort High, Will High, Ref High | ||
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'''Attack Bonus:''' +3/4 levels | '''Attack Bonus:''' +3/4 levels | ||
===Changes=== | |||
=Monk Stances | {| class="wikitable" | ||
Monks can learn a number of monk stances which provide some advantages while active. Stances can be learned from scrolls or given by DMs. Each stance will last for 5 minutes when activated and then be unusable for 5 minutes after the duration expires. Type "/c monkstance stancename" to activate a given stance, with the name of the stance in place of stancename and "/c monkstance list" to see a list of the stances you have learned. | |- | ||
! Change !! | |||
|- | |||
| Specialty Weapon || The monk retains his unarmed base attack bonus when fighting with a kama. Kamas are also permitted when using (the monk-specific feat) flurry of blows. (These are the only two instances in which kamas receive special treatment in the hands of monks.) | |||
|- | |||
| Wholeness of Body || Usable 3/day. The monk can restore hit points equal to (Monk Level x Wisdom Modifier) or (Monk Level x 2), whichever is higher. Wholeness of Body will also restore ability damage as if Lesser Restoration were cast on the monk. | |||
|- | |||
| Monk Stances || Monks can learn a number of monk stances which provide some advantages while active. Stances can be learned from scrolls or given by DMs. Each stance will last for 5 minutes when activated and then be unusable for 5 minutes after the duration expires. Type "/c monkstance stancename" to activate a given stance, with the name of the stance in place of stancename and "/c monkstance list" to see a list of the stances you have learned. | |||
|- | |||
| Multiclassing || The Monk/Druid multiclass is forbidden and multiclass monks of any kind are carefully restricted. Monk characters should only take monk levels unless approved to do otherwise by a DM, often through a special application. | |||
|} | |||
{{ClassList}} | |||
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Revision as of 12:50, 11 February 2023
| ||
Alignment: Any Lawful | ||
HP/Level: 8 + CON | ||
Armor (None), Weapons (Monk) | ||
Skill Points: 4 + INT | ||
Saves: Fort High, Will High, Reflex High | ||
BAB: +3/4 | ||
New Characters | ||
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Races | ||
Deity | ||
Classes | ||
Skill Changes | ||
Feat Changes | ||
Death in EFU |
Background
Devoted to a philosophy, set of tenets or religious belief the Monk trains both their mind and body along a path of spiritual enlightenment to become something more than the sum of their parts. The Monk does not wear armor and is capable of supernatural feats of quickness and agility that defies explanation by the mundane.
Mechanics
Alignment: Any Lawful
Hit Points: 8 + CON per level
Proficiencies: Armor (None), Weapon (Monk)
Skill Points: 4 + INT modifier per level (4+int modifier)*4 at 1st level
Class Skills: Bluff, Concentration, Craft Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silent, Parry, Persuade, Tumble
Save Progression: Fort High, Will High, Ref High
Attack Bonus: +3/4 levels
Changes
Change | |
---|---|
Specialty Weapon | The monk retains his unarmed base attack bonus when fighting with a kama. Kamas are also permitted when using (the monk-specific feat) flurry of blows. (These are the only two instances in which kamas receive special treatment in the hands of monks.) |
Wholeness of Body | Usable 3/day. The monk can restore hit points equal to (Monk Level x Wisdom Modifier) or (Monk Level x 2), whichever is higher. Wholeness of Body will also restore ability damage as if Lesser Restoration were cast on the monk. |
Monk Stances | Monks can learn a number of monk stances which provide some advantages while active. Stances can be learned from scrolls or given by DMs. Each stance will last for 5 minutes when activated and then be unusable for 5 minutes after the duration expires. Type "/c monkstance stancename" to activate a given stance, with the name of the stance in place of stancename and "/c monkstance list" to see a list of the stances you have learned. |
Multiclassing | The Monk/Druid multiclass is forbidden and multiclass monks of any kind are carefully restricted. Monk characters should only take monk levels unless approved to do otherwise by a DM, often through a special application. |