Astrologian: Difference between revisions

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|  || Protection from Alignment || Endurance || Heroism || Neutralize Poison ||   
|  || Protection from Alignment || Endurance || Heroism || Neutralize Poison ||   
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|  || Remove Fear || Resist Elements || Insight || Lesser Spell Resistance ||   
|  || Remove Fear || Resist Elements || Insight || Lower Spell Resistance ||   
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|  || Sanctuary || Fox's Cunning || [[Custom_Spells#Lunar Bolt|Lunar Bolt]] || Remove Curse ||   
|  || Sanctuary || Fox's Cunning || [[Custom_Spells#Lunar Bolt|Lunar Bolt]] || Remove Curse ||   

Revision as of 14:35, 17 March 2023

Astrologian
Astrologian.jpg

Alignment: Any
HP/Level: 4 + CON
Armor (None), Weapons (Simple)
Skill Points: 4 + INT
Saves: Fort Low, Will High, Reflex Low
BAB: +1/2
New Characters
Races
Deity
Classes
Skill Changes
Feat Changes
Death in EFU

Background

Astrologians are arcane spellcasters who study the movements and patterns of celestial objects. It is a broad classification. Some are tribal shamans, others secretive cultists, others still studious professors. All, however, draw their power from knowledge of one great and singular secret: the heavens are reflected upon the earth by way of mysterious aspects known as 'Incarna'. Astrologians work with these Incarna in a strange and esoteric study that can take many years. Through their careful manipulation, the threads of fate themselves can be altered to suit their purposes.

Mechanics

Alignment: Any

Hit Points: 4 + CON per level

Proficiencies: Armor (None), Weapon (Simple)

Skill Points: 4 + INT modifier per level (*4 at 1st level)

Class Skills: Bluff, Concentration, Heal, Intimidate, Listen, Lore, Persuade, Spellcraft, Spot

Save Progression: Fort Low, Will High, Ref Low

Attack Bonus: +1 per 2 levels

Level Progression

Level BAB Fort Ref Will Feats 0 1 2 3 4 5 6 7
1 0 0 0 2 Draw, Play 3 1 - - - - - -
2 1 0 0 3 4 2 - - - - - -
3 1 1 1 3 4 2 1 - - - - -
4 2 1 1 4 4 3 2 - - - - -
5 2 1 1 4 Stellar Gematria 4 3 2 1 - - - -
6 3 2 2 5 4 3 3 2 - - - -
7 3 2 2 6 Royal Road 4 4 3 2 1 - - -
8 4 2 2 6 4 4 3 3 2 - - -
9 4 3 3 6 Destiny Draw 4 4 4 3 2 1 - -
10 5 3 3 7 4 4 4 3 3 2 - -
11 5 3 3 7 4 4 4 4 3 2 1 -
12 6 4 4 8 4 4 4 4 3 3 2 -
13 6 4 4 8 4 4 4 4 4 3 2 1
Astrologian Feats
Draw The astrologian may draw a card at random, rolling a 1d6 (see below). Once drawn, an astrologian may imbue the effects of the card on a single target within 30 feet. At 8th level, the effect of the card increases by 1. The duration of the card's effect lasts a number of rounds equal to 10 + the astrologian's Astronomy skill divided by 5. The astrologian may use this ability a number of times per day equal to their astrologian level + their Wisdom modifier.

The Astrologian begins the game knowing the six fundamental Incarna. The cards are as follows:

(1) The Star: This card grants the target a +1 bonus to attack rolls.
(2) The Magician: This card grants the target a +1 bonus to damage rolls. This extra damage is not multiplied on a critical hit.
(3) The Tower: This card provides a damage reduction of 1/- to the target.
(4) The Moon: This card grants the target a +1 luck bonus on saving throws.
(5) The World: This card grants the target a +1 dodge bonus to AC.
(6) The Sun: This card grants the target Regeneration 1.

Other cards are known to exist.

Play The astrologian selects a target and triggers the effect of their drawn incarnum. Only one card may be drawn at a time. Only one card effect may be active on a given target at a time.
Stellar Gematria At 5th level, after she uses the Draw ability, she may use a free action to convert that card into another. This card is one of the empowerment cards, and can only be used alongside another. This empowerment affects the next card that the astrologian uses to empower an ally.
- If the Magician or the Tower card is drawn, the card becomes the Hanged Man. The next card's effects are doubled.
- If the Star or the World card is drawn, the card becomes the Hierophant. The next card's duration is doubled.
- If the Moon or the Sun card is drawn, the card becomes the Lovers. All allies within a 20-ft.-radius of the astrologian receive the effects.
- If the Emperor or the Empress card is drawn, the card becomes Judgement. All of the above effects apply.
Royal Road At 7th level, once per day, the astrologian converts the currently drawn card into "the Emperor" when Star, Magician, or Moon; or "the Empress" when Tower, World, or Sun. This card may be played on its own or in combination with a card produced by Stellar Gematria.
- The Emperor: This card grants the bonuses of all three cards of Star, Magician, and Moon.
- The Empress: This card grants the bonuses of all three cards of Tower, World, and Sun.
Destiny Draw At 9th level, the astrologian's studies into the heavens have led her to better comprehend the deeper mysteries of the incarna, granting her a limited form of divination. As a free action, the astrologian may predict the next card she will draw and draw it instantly. This ability may be used once per day.
Stacked Deck As a general feat, an Astrologian may take Stacked Deck to increase their available cards by 5 per day/rest. This feat is automatic.

Spellcasting

Arcane (spell failure from armor is a factor), both intelligence-based (a base intelligence score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified intelligence) and wisdom-based (wisdom modifier affects spell DCs), and requires preparation. Much like a cleric, an astrologian has access to the class's entire spell list.

Cantrips: Cantrips are unlimited on EFU. The slots are automatically refreshed after casting.

Astrologian Spell List

Cantrips 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle
Cure Minor Wounds Astral Regeneration Aid Animate Dead Bestow Curse Collapsing Void
Dancing Lights Crafter's Insight Blindness/Deafness Baleful Starblight Cure Critical Wounds Contingency
Daze Cure Light Wounds Blood Transcription Celestial Regeneration Death Ward Energy Buffer
Light Fortune Telling Body of the Sun Clairaudience/Clairvoyance Debilitating Portent Feeblemind
Resistance Hex of Anaximander Bull's Strength Clarity Dismissal Foretell Doom
Starblight Hex of Eratosthenes Burst of Radiance Cure Serious Wounds Enervation Gravity
Hex of al-Battani Cat's Grace Dread Seizure Future's Pain Lesser Mind Blank
Identify Cure Moderate Wounds Foiled Future Horror Mark Monstrous Regeneration
Mage Armor Curse of Impending Blades Haste Mass Foiled Future Spell Resistance
Project Star Chart Eagle's Splendor Healing Circle Mass Ultravision True Seeing
Protection from Alignment Endurance Heroism Neutralize Poison
Remove Fear Resist Elements Insight Lower Spell Resistance
Sanctuary Fox's Cunning Lunar Bolt Remove Curse
Shield Hex Dispersion Magic Circle against Alignment Restoration
True Dodge Lesser Restoration Mass Curse of Impending Blades Scrying
True Strike Owl's Wisdom Remove Blindness/Deafness Solar Circle
Stellar Blade Remove Paralysis Remove Disease Stoneskin
Scare See Invisibility Poison Ward Area
Regroup Silence Shield Other Fear
Whispering Wind Star Shard Slow
Endure Elements Twist Fate Hold Person
Ultravision Protection from Elements
Lesser Dispel

Familiars

Familiars in EFU have been changed to creatures that more accurately reflect the setting. You can view the full list here.


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