Druid: Difference between revisions
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! Orisons!! 1st Circle !! 2nd Circle !! 3rd Circle !! 4th Circle !! 5th Circle !! 6th Circle | ! Orisons!! 1st Circle !! 2nd Circle !! 3rd Circle !! 4th Circle !! 5th Circle !! 6th Circle | ||
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| Cure minor wounds || Camouflage || Barkskin || Call lightning || Cure | | Cure minor wounds || Camouflage || Barkskin || Call lightning || Cure Serious Wounds || Awaken || Energy buffer | ||
|- | |- | ||
| Flare || Cure light wounds || Blood frenzy || Contagion || | | Flare || Cure light wounds || Blood frenzy || Contagion || [[Custom_Spells#Cone_of_Stone|Cone of Stone]] || [[Custom_Spells#Baleful_Polymorph|Baleful Polymorph]] || Greater dispelling | ||
|- | |- | ||
| Light || Endure elements || [[Custom_Spells#Body_of_the_Sun|Body of the Sun]] || Cure | | Light || Endure elements || [[Custom_Spells#Body_of_the_Sun|Body of the Sun]] || Cure Moderate Wounds || Dispel magic || Cure Critical Wounds || Greater stoneskin | ||
|- | |- | ||
| Resistance || Entangle || Bull's strength || Dominate animal || | | Resistance || Entangle || Bull's strength || Dominate animal || Flame strike || Death ward || Healing circle | ||
|- | |- | ||
| Virtue || Grease || Cat's Grace || Greater | | Virtue || Grease || Cat's Grace || Greater Magic Fang || Freedom of movement || Inferno || [[Custom_Spells#Herald_of_Winter|Herald of Winter]] | ||
|- | |- | ||
| - || Flame Lash || Charm person or animal || [[Custom_Spells#Hypothermia|Hypothermia]] || [[Custom_Spells# | | - || Flame Lash || Charm person or animal || [[Custom_Spells#Hypothermia|Hypothermia]] || [[Custom_Spells#Greater_Creeping_Cold|Greater Creeping Cold]] || Monstrous Regeneration || [[Custom_Spells#Scrying|Scrying]] | ||
|- | |- | ||
| - || [[Custom_Spells#Hearthfire|Hearthfire]] || [[Custom_Spells#Creeping_Cold|Creeping Cold]] || [[Custom_Spells# | | - || [[Custom_Spells#Hearthfire|Hearthfire]] || [[Custom_Spells#Creeping_Cold|Creeping Cold]] || [[Custom_Spells#Ice_Whip|Ice Whip]] || Hold monster || Owl's Insight || Stonehold | ||
|- | |- | ||
| - || [[Custom_Spells#Jump|Jump]] || Healing sting || Infestation of | | - || [[Custom_Spells#Jump|Jump]] || Healing sting || Infestation of Maggots || [[Custom_Spells#Lunar_Bolt|Lunar Bolt]] || - || Regenerate | ||
|- | |- | ||
| - || Magic fang|| Hold animal || [[Custom_Spells#Mass_Ultravision|Mass Ultravision]] || | | - || Magic fang || Hold animal || [[Custom_Spells#Mass_Ultravision|Mass Ultravision]] || Mass Camouflage || Spell Resistance || Summon Creature VI | ||
|- | |- | ||
| - || [[Custom_Spells#Sand Splash|Sand Splash]] || Lesser dispel || Neutralize poison || | | - || [[Custom_Spells#Sand Splash|Sand Splash]] || Lesser dispel || Neutralize poison || Stoneskin || Summon Creature V || Slay Living | ||
|- | |- | ||
| - || Sleep || Lesser restoration || Poison || | | - || Sleep || Lesser restoration || Poison || Summon Creature IV || Vine Mine || - | ||
|- | |- | ||
| - || Summon Creature I || One with the land || Protection from | | - || Summon Creature I || One with the land || Protection from Elements || [[Custom_Spells#Ward_Area|Ward Area]] || Wall of Fire || - | ||
|- | |- | ||
| - || Ultravision || Owl's Wisdom || Quillfire || Ice Storm || [[Custom_Spells#Wall_of_Ice|Wall of Ice]] || - | | - || Ultravision || Owl's Wisdom || Quillfire || Ice Storm || [[Custom_Spells#Wall_of_Ice|Wall of Ice]] || - | ||
|- | |- | ||
| - || Web || Resist | | - || Web || Resist Elements || Remove disease || - || Crumble || - | ||
|- | |- | ||
| - || - || Summon Creature II || [[Custom_Spells#Sand Pillar|Sand Pillar]] || - || Drown || - | | - || - || Summon Creature II || [[Custom_Spells#Sand Pillar|Sand Pillar]] || - || Drown || - | ||
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| - || - || [[Custom_Spells#Quicksand|Quicksand]]|| [[Custom_Spells#Spiderskin|Spiderskin]] || - || - || - | | - || - || [[Custom_Spells#Quicksand|Quicksand]]|| [[Custom_Spells#Spiderskin|Spiderskin]] || - || - || - | ||
|- | |- | ||
| - || - || - || Spike | | - || - || - || Spike Growth || - || - || - | ||
|- | |- | ||
| - || - || - || Summon Creature III || - || - || | | - || - || - || Summon Creature III || - || - || |
Revision as of 11:06, 23 February 2023
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Alignment: Any Neutral | ||
HP/Level: 8 + CON | ||
Armor (Light, Medium), Shields, Weapons (Druid) | ||
Skill Points: 4 + INT | ||
Saves: Fort High, Will High, Reflex Low | ||
BAB: +3/4 | ||
New Characters | ||
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Races | ||
Deity | ||
Classes | ||
Skill Changes | ||
Feat Changes | ||
Death in EFU |
Background
Druids tend to spend time away from settled neighborhoods and large groups of people, often preferring the company of vermin and stray animals and seeking out the secluded places where nature can still thrive unoppressed. They prefer to inhabit the wilderness, or to coexist with natural life in unnatural places (e.g. among worms in the gutters, or among a pack of wild dogs in an abandoned house).
Regardless, all druids should generally adhere to the following guidelines lest they lose their strange powers:
- Druids have an aversion to civilization and conventional civilized behavior, but particularly for the encroachment of civilization upon the wilderness
- Druids must have a general respect for nature, particularly animals and plant life, and should strive to maintain the fragile balance of nature
- Druids hold a loathing for such practices as animating the dead, summoning extraplanar beings, and similarly intrusive, unnatural acts of magic
- Druids particularly oppose the presence of aberrations and djinn, as well as the depraved mages who summon them
- Druids may not wear metal armor or a metal shield, nor brandish non-druidic metal weaponry
- Druids may not teach the druidic secrets to any non-druid.
Mechanics
Alignment: Any Neutral
Hit Points: 8 + CON per level
Proficiencies: Armor (Light, Medium), Shields, Weapon (Druid)
Skill Points: 4 + INT modifier per level (4+int modifier)*4 at 1st level
Class Skills: Animal Empathy, Bluff, Concentration, Craft Trap, Heal, Intimidate, Lore, Parry, Persuade, Spellcraft
Save Progression: Fort High, Will High, Ref Low
Attack Bonus: +3/4 levels
Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.
Changes
Change | |
---|---|
Wildshape | Removed |
Spellslots | Brought up to match Cleric |
Divine Spellcaster | Druids use Divine Wands and Scrolls |
Animal Companions | Taming Removed |
Resting | Unlike most other classes, Druids do not require a bedroll or campfire to rest. |
Natural Swiftness | Starting at level 3 Druids begin to move more quickly in natural areas.
10% movement speed increase if the PC has at least 3 druid levels, and is in a wilderness area. 15% movement speed increase if the PC has at least 6 druid levels, and is in a wilderness area 20% movement speed increase if the PC has at least 9 druid levels, and is in a wilderness area. |
Restrictions | Druids restrict themselves to non-metal armor and weapons that are permitted by the Druid Class Weapon Proficiency feat. Other weapon types may be considered by DMs on a case-by-case basis if the item be thematically appropriate to your druid. All druids should be vigorously opposed to the undead, aberrations, and the encroachment of civilization upon the wild. |
Druid Spell List
Orisons | 1st Circle | 2nd Circle | 3rd Circle | 4th Circle | 5th Circle | 6th Circle |
---|---|---|---|---|---|---|
Cure minor wounds | Camouflage | Barkskin | Call lightning | Cure Serious Wounds | Awaken | Energy buffer |
Flare | Cure light wounds | Blood frenzy | Contagion | Cone of Stone | Baleful Polymorph | Greater dispelling |
Light | Endure elements | Body of the Sun | Cure Moderate Wounds | Dispel magic | Cure Critical Wounds | Greater stoneskin |
Resistance | Entangle | Bull's strength | Dominate animal | Flame strike | Death ward | Healing circle |
Virtue | Grease | Cat's Grace | Greater Magic Fang | Freedom of movement | Inferno | Herald of Winter |
- | Flame Lash | Charm person or animal | Hypothermia | Greater Creeping Cold | Monstrous Regeneration | Scrying |
- | Hearthfire | Creeping Cold | Ice Whip | Hold monster | Owl's Insight | Stonehold |
- | Jump | Healing sting | Infestation of Maggots | Lunar Bolt | - | Regenerate |
- | Magic fang | Hold animal | Mass Ultravision | Mass Camouflage | Spell Resistance | Summon Creature VI |
- | Sand Splash | Lesser dispel | Neutralize poison | Stoneskin | Summon Creature V | Slay Living |
- | Sleep | Lesser restoration | Poison | Summon Creature IV | Vine Mine | - |
- | Summon Creature I | One with the land | Protection from Elements | Ward Area | Wall of Fire | - |
- | Ultravision | Owl's Wisdom | Quillfire | Ice Storm | Wall of Ice | - |
- | Web | Resist Elements | Remove disease | - | Crumble | - |
- | - | Summon Creature II | Sand Pillar | - | Drown | - |
- | - | Quicksand | Spiderskin | - | - | - |
- | - | - | Spike Growth | - | - | - |
- | - | - | Summon Creature III | - | - | |
- | - | - | Summon Swarm | - | - | - |
Animal Companions
Animal Companion |
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Crocodile |
Dire Rat |
Fox |
Giant Spider |
Goat |
Hawk |
Hyena |
Leopard |
Lion |
Lizard |
Scarab |
Tortoise |
Viper |
Wild Dog |
Bard | Barbarian | Cleric | |||
Fighter | Paladin | Ranger | |||
Rogue | Sorcerer | ||||
Astrologian | Druid | Fencer | Monk | Wizard |