Bard
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Alignment: Any | ||
HP/Level: 6 + CON | ||
Armor (Light, Medium), Shields, Weapons (Simple) | ||
Skill Points: 6 + INT | ||
Saves: Fort Low, Will High, Reflex High | ||
BAB: +3/4 | ||
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Feat Changes | ||
Death in EFU |
Background
The Bard in EFU: Sands of Intrigue is many things. A tale spinner, a singer, a master of lore, an inspiring presence to allies and filling enemies with dread. Bards can be adept at a surprising number of roles that their namesake would not suggest. Some bards choose to focus on a more martial role - using their songs, magic and ability to use a wide array of trinkets, scrolls or wands to make up for the lack of might that a Fighter or Barbarian might have. Other bards choose to focus on politics, subterfuge, adventuring or even darker paths. There is little a Bard can't do with at least a bit of skill.
Arcane Armor Training
At level 3, Bards get Arcane Armor Training as a bonus feat, which reduces the arcane spell failure chance due to the armor you are wearing by up to 15%.
Mechanics
Alignment: Any
Hit Points: 6 + CON per level
Proficiencies: Armor (Light, Medium), Shields, Weapon (Simple)
Skill Points: 6 + INT modifier per level (5+int modifier)*4 at 1st level
Class Skills: Appraise, Bluff, Concentration, Craft Trap, Discipline, Heal, Hide, Listen, Lore, Move Silent, Parry, Perform, Persuade, Pick Pocket, Spellcraft, Taunt, Tumble, Use Magic Device
Save Progression: Fort Low, Will High, Ref High
Attack Bonus: +3/4 levels
Spellcasting: Arcane, Charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required). Bards begin the game knowing four cantrips.
Changes
Change | Description |
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Bard Song | In addition to the default Bard Song & Curse Song, bards on EFU can learn server-specific Custom Songs.
These songs will be discovered in-game during the course of your character's adventures! The more common songs can be purchased in Ephia's Well, but there also exists rarer, more prestigious music, hidden deep among the secrets and treasures buried in the ash desert. A good starting location for aspiring bards is Elossi's, located in Ephia's Well main plaza. There is always a minstrel or two performing at such a frequented location, and many willing to sell song sheets from their collection. The prices, effects, and rarity of such songs will vary. Players are able to freely compose and share songs with one another, using their songbooks as well. |
Songsheets and Songbooks | Bards may use the command "/c songbook activate <#>" to rapidly switch between custom songs and/or create hotbar text macros which do so for them. For the below songs and everyone's convenience, their values are listed in addition to their name.
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Cut Purse | Rogues and Bards receive a Cut Purse player tool accessible through the Crafting Menu which allows you to cut another player's purse to steal a small amount of gold from them - often without them getting any IC or OOC indication of who did it depending on how you perform the theft, how well your skill checks are and various other factors. Please remember that PVP rules apply to this tool!
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Multiclassing | Bards can multiclass freely but if they do the effects of their perk are disabled. Whatever song you gained remains in your songbook, however. They may still take levels in prestige classes without losing their perk. |
Perks | Bards are a colorful and strongly characterized class on EFU, but are frequently used for multiclass characters because of their versatility. These perks provide a small boost for characters fully dedicated to bard levels and are disabled if levels are taken in any other core class. Prestige Classes do not disable class perks, but may come with other restrictions. You can access the complete list of perks here. |
Bard Spell List
Cantrips | 1st Circle | 2nd Circle | 3rd Circle | 4th Circle |
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Cure minor wounds | Amplify | Alarm | Bestow curse | Cacophonic Burst |
Daze | Balagarn's iron horn | Alter Self | Charm monster | Cure critical wounds |
Flare | Charm person | Blindness/deafness | Clairaudience/clairvoyance | Dismissal |
Light | Cure light wounds | - | Confusion | Dominate person |
Resistance | Expeditious retreat | - | Cure serious wounds | Greater Heroism |
Vicious Mockery | Grease | Clarity | Dispel magic | Hold monster |
- | Hearthfire | Cloud of bewilderment | Displacement | Horizikaul's Shout |
- | Identify | Crushing Despair | Fear | Improved invisibility |
- | Lesser dispel | Cure moderate wounds | Find traps | Legend lore |
- | Mage armor | Curse of Impending Blades | Greater magic weapon | Mass Ultravision |
- | Magic weapon | Darkness | Gust of wind | Neutralize poison |
- | Mislead | Enhance Ability | Haste | Summon creature IV |
- | Protection from alignment | - | Heroism | War cry |
- | Scare | Ghostly visage | Invisibility sphere | - |
- | Sleep | Hold person | Keen edge | - |
- | Summon creature I | Invisibility | Magic circle against alignment | - |
- | - | - | Phantoms of Deception | - |
- | - | See invisibility | Remove curse | - |
- | - | Silence | Remove disease | - |
- | - | Sound burst | Slow | - |
- | - | Summon creature II | Summon creature III | - |
- | - | Tasha's hideous laughter | Wounding whispers | - |
- | - | Ultravision | Animate Dead | - |
- | - | Whispering Wind | - | - |