Fencer
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Alignment: Any | ||
HP/Level: 10 + CON | ||
Armor (Light), Weapons (Martial, Simple) | ||
Skill Points: 6 + INT | ||
Saves: Ref High, Fort Low, Will Low | ||
BAB: +1 | ||
New Characters | ||
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Deity | ||
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Skill Changes | ||
Feat Changes | ||
Death in EFU |
Background
The Fencer, a paragon of elegance and precision in combat, wields her blade with unmatched finesse. With swift footwork and keen intellect, she strikes with calculated precision, exploiting every opportunity to turn the tide of conflict in her favor.
Mechanics
Alignment: Any
Hit Points: 10 + CON per level
Proficiencies: Armor (Light), Weapon (Martial, Simple)
Skill Points: 6 + INT modifier per level, (6+INT)*4 at 1st level
Class Skills: Concentration, Bluff, Discipline, Heal, Persuade, Intimidate, Lore, Parry, Taunt, and Tumble.
Save Progression: Ref High, Fort Low, Will Low
Attack Bonus: +1 per level
Level Progression
Level | BAB | Fort | Ref | Will | Feats |
---|---|---|---|---|---|
1 | 1 | 0 | 2 | 0 | Weapon Finesse, Duelist Stance (+1 AC) |
2 | 2 | 0 | 3 | 0 | Deflect Arrows |
3 | 3 | 1 | 3 | 1 | Finesse Training, Lunge Technique (1) |
4 | 4 | 1 | 4 | 1 | Insightful Strike |
5 | 5 | 1 | 4 | 1 | Uncanny Dodge I, Duelist Stance (+2 AC) |
6 | 6 | 2 | 5 | 2 | Lunge Technique (2) |
7 | 7 | 2 | 5 | 2 | Evasion |
8 | 8 | 2 | 6 | 2 | |
9 | 9 | 3 | 6 | 3 | Lunge Technique (3), Feint |
10 | 10 | 3 | 7 | 3 | Duelist Stance (+3 AC), Prets? Allez! |
11 | 11 | 3 | 7 | 3 | |
12 | 12 | 4 | 8 | 4 | |
13 | 13 | 4 | 8 | 4 |
Fencer Feats | |
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Fencing | All of a Fencer's abilities require that she is:
This is called 'Fencing'. A failure to meet these conditions will negate the bonuses. |
Duelist Stance | A Fencer gains a +1 dodge bonus to AC as long as she is fencing. The bonus increases by 1 for every 5 levels the Fencer possesses. |
Finesse Training | Whenever the Fencer makes a successful melee attack with a weapon in one hand, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.
Note: If your STR modifier is higher than 0, subtract it from the bonus damage given by your DEX modifier (DEX - STR). If your STR modifier is negative, then it will reduce your damage as normal. |
Insightful Strike | A Fencer becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus to damage rolls (in addition to any Dexterity bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier. Insightful Strike damage is capped by the character's Fencer level.
Targets immune to sneak attacks are immune to the Fencer’s insightful strike. |
Prets? Allez! | Every time the Fencer lands a critical hit, the counter on this feat increases by one. When it has reached ten, the Fencer may activate the feat.
On activation of this feat, attack rolls are made against all enemies in a 30-meter radius centered on the Fencer. These enemies take damage as normal and must make a Fortitude save (DC 10 + half of the Fencer’s level + her Charisma modifier) or be inflicted with the Blind and Entangled status effects for a number of rounds equal to half of the Fencer’s level. |
Feint | While wielding any light or finessable weapon, a Fencer can use feints to deceive her opponents by launching one or more fake attacks, forcing her opponents to strain themselves with unnecessary defensive moves.
Once per round, on a successful hit, a DC is automatically rolled of the Fencer's intelligence modifier + 1/2 Fencer level + the highest of persuade, bluff, or intimidate / 5 against the opponent’s reflex save (ignores spellcraft bonus). A successful feint will force the opponent to fight more defensively, dropping their strength by the Fencer's base intelligence modifier (unbuffed) for round / level of the Fencer. This ability stacks on repeated failed saves. |
Lunge Techniques
Every 3 levels, the Fencer can pick a new Lunge Technique from the following list. All of them only work while the Fencer is Fencing:
Advancing Steps
When a Fencer lands a critical hit, she gets a 10% movespeed increase for a number of round equal to her Fencer level.
Piercing Blow
Each time a Fencer strikes, a nearby adjacent enemy is also hit for 1d4 damage.
Continuity
When a Fencer lands a critical hit, any additional critical hits scored in the same 6-second period gain an additional critical multiplier of 1.
Insightful Critical
When a Fencer lands a critical hit, double all damage from Insightful Strike for the 6-second period following the critical.
Provoke
Taunt is done as an AoE instead of as a targeted ability.
Pierce the Soul
When a Fencer hits a target that is critical-hit immune, she deals an extra 1d4 damage.
Pierce the Flesh
When a Fencer lands a critical hit on a target, she inflicts 10% Piercing Vulnerability for a number of rounds equal to her Fencer level.
Surprise Attack
All critical hits scored by the Fencer on Attacks of Opportunity gain an additional critical multiplier of 1.
Cunning Heart
The Fencer adds half her Intelligence to her Fortitude saves.
Razor Focus
The Fencer adds half her Intelligence to her Will Saves.
Mobility
The Fencer gains the Mobility feat.
Spring Attack
The Fencer gains the Spring Attack feat.
Blind Fight
The Fencer gains the Blind Fight feat.
Disarm
The Fencer gains the Disarm feat.