Change Log
2020
March
v5_1402
March 31st, 2020
- Barbarian Fast Movement feat at level 3, up from level 2
- 5 skill points per level, up from 4
- Wholeness of Body feat can be used 3 times per day
- Smite Evil feat can be used 3 times per day
- 5 skill points per level, up from 4
- Point-Blank Shot feat at level 4
- Receives the feat Evasion at level 4, down from level 5
- 6 skill points per level, up from 4
- Evasion feat at level 2
- Improved Initiative feat at level 3
- Crippling Strike feat at level 4
- Concentration and Discipline are class skills by default
- Will and Fortitude are now both primary saves by default
- Concentration is a class skill by default
- Divine Might and Divine Shield at level 2
- 6 skill points per level, up from 4
- Disable Trap, Open Lock, Search, and Use Magic Device are class skills by default
- Skill Mastery feat at level 1
- Evasion feat at level 2
- Defensive Roll feat at level 3
- Slippery Mind feat at level 4
- Concentration is a class skill by default
- All previous EFU-specific bonuses have been removed from Weapon Master
- Concentration is a class skill by default
- Called Shot feat at level 2
v5_unknown3
March 29th, 2020
- When recovering from bleeding, once you stabilize and gain a HP you will thereafter get 1 HP/round until fully recovered with no need for further rolls. This will reduce the time it takes to recover from bleeding.
- Shield armor AC bonus for pcs with abjuration feats should no longer override mage armor
- Ironguts now gives equivalent saves bonus to disease as well as poison
- Houndmaster warhound buffed slightly
- Reduced number of ambient NPC walkers in Ticker Square and the Peerage
- Some ambient loot tweaks
- Will the Wagoner is now immortal. Also the transition up from the Drips near him is a placeable.
- Druid planting mischief can now be restricted via trigger. Currently Kings' Commons accepts it except for those areas designed as newbie-safe
- Scintillating Sphere is now long range, like Fireball, instead of medium
- Inflict Spells can be self-targeted
v5_unknown2
March 27th, 2020
- Added two new Summoning Themes: Golden City and Arcane Weaponry, both powerful summoning lines and very prestigious! They require extensive testing, consider this an announcement to tell you they exist! More to come :)
- Lots of minor flavor changes/additions around the module
- More stuff, secret for now..
v5_1388
March 27th, 2020
- Sorcerers now receive additional spells known at levels 2, 4, 6, 8, 10, 12 and beyond. We are going to see how well this works.
- Spellswords no longer receive +3 Taunt at 5th level, or +1 AC at 8th level.
- Size category no longer affects disarm
- Stunning fist duration is, properly, 12.0 seconds
- Weapon Master no longer requires a DM to grant bonus feats
- Shifter gains weapon proficiency creature at 1st level
- Druids now receive Web and Endurance as 2nd level spells, and Ice Storm as a 4th level spell.
- Sorcerers and Wizards now receive Animate Dead as a 3rd level spell instead of 5th.
- Weapon focus should work properly with gloves
- Two new spells have been added, Hearthfire and Wormsight
v5_1381
March 21st, 2020
- Trade of Blades is now open. Players may, without a DM, join the mercenary companies of ticker square. Please faithfully represent the company whose uniform you bare.
- Second Skin is no longer a reward for Prospectors. Potions have been added to the shop, and there are other ways to spend favour. We realize this may not be an entirely popular decision but given the ease of access and duties for the faction enormous rewards are not necessarily ideal.
v5_unknown1
March 21st, 2020
- Added new Paladin oath. More to come!(?)
v5_1357
March 19th, 2020
- Baleful Polymorph DC is reduced by 4 once again...
- Alter Self, Polymorph Self, Shapechange, and Tenser's Transformation CANNOT be used to escape from Baleful Polymorph
- The Stonebuilder's Guild is no longer a joinable faction. It is now similar to the Ratcatcher's Guild. If you are interested in representing this group you may buy a badge, and benefit from cheap bunks and a uniform. The influence of the guild has otherwise declined significantly...
- Storefront Ticker Square stronghold now has a working catalog
v5_1349
March 19th, 2020
- Ward Area prevents unravel from opening seams in addition to removing Planar Sickness from an area
- Minor bug fixes
- Alter Self potions can be brewed
- Baleful Polymorph no longer has a -4 penalty to DC
v5_1341
March 3rd, 2020
- Minor bug fixes
- New Rogue minor perk, Street Magician
February
v5_1333
February 23rd 2020
- Minor bug fixes
- Barbarian Rage now uses base wisdom and charisma to determine duration and furor effects. Eagles Splendor will not effect bonuses, in other words.
- Shadow summoning theme should work properly
- Planar Fragments discoveries were split into three areas. After doing some investigating crashes may have been caused by large areas. If you still experience them, or suspect them, let me know and please take into account which version (I, II, or III) it is
v5_1331
February 20th 2020
- Added new 2-6 low level quest
v5_1329
February 19th 2020
- Only Rogue will receive Uncanny Dodge II+ (removed from Barbarian)
- Changes have been made to the Terrifying Rage
v5_1325
February 13th 2020
- Green ash can be combined
- Dirty Yellow Ash is converted to yellow ash at a rate of 3 charges
- Positivist brewing hopefully fixed for real
v5_1324
February 11th 2020
- Positivist brewing should be fixed
- Potions of Inflict Wounds can now be brewed
- Ash refiners require only two pouches of ash. Yellow, Orange, and Purple ash can be combined up to 36 charges. Dirty Yellow ash can be combined, for up to 30 charges, into 12 charges of yellow ash as usual.
v5_1314
February 6th 2020
- A new system to manage merchant stalls has been developed by a member of the community:
A new Shopkeeping System has been added, and the old one should be mostly removed. It works a little differently. Now you will be able to select as one of your Player Tools (In the crafting menu) as "Manage Shop Inventory." Using this on an item in your pack will add the item to a registry token that will be created one time called Shop Inventory Token. Using this token, you'll be able to see your list of wares, set prices, and remove the item from the registry. Once you have set up this token, click on a shop stall sign to rent it as normal, and instead of dumping all your things into a box, your wares will be instantly displayed (not removed from your inventory!) in the catalogue. Only items that are in your inventory will be displayed, and once you sell something you can click on the sign and 'refresh' your listing to update it.
Note, that wares will still display in your token registry until you remove them from it. It is advised assigning the playertool to a quickslot to quickly add all your wares to a registry with a simple FButton click, then go through and price them all. Please report any bugs that might have been undiscovered in the testing phase!
v5_1309
February 5th 2020
- Sorry for the discovery overspawning. Had tried to make a simple method for us to remove and add themes to the pool. Ought to be fixed for real now
- Witchhunter receives a +5 bonus to alchemy and herbalism
- Summoned elementals reverted to vanilla models. New ones still causing lag
v5_1308
February 4th 2020
- Repeated hits when subdued will no longer cause packs to drop. This will need to be fully tested. Report strange behavior. In essence, '/c yank_pack' will be the only way to remove a pack now
- Unpredictable can now potentially add fire damage with flame weapon
v5_1306
February 4th 2020
- Removed Planar Fragments discovery theme to stop crashes while we continue to search for root cause
v5_1305
February 4th 2020
- Added new high level quest Brute Leech Bog 5-11
- Moved Brute Leech Bog and Ghylherd Tribe into an explorable theme 'Monsters in the Foothills' which will spawn one or the other per reset (a further high level quest in this area is also in the works, watch this space)