Fencer

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Fencer
Fencer.jpg

Alignment: Any
HP/Level: 10 + CON
Armor (Light), Weapons (Martial, Simple)
Skill Points: 6 + INT
Saves: Ref High, Fort Low, Will Low
BAB: +1
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Background

The Fencer, a paragon of elegance and precision in combat, wields their blade with unmatched finesse, effortlessly navigating the chaos of battle. With swift footwork and keen intellect, they strike with calculated precision, exploiting every opportunity to turn the tide of conflict in their favor.

Mechanics

Alignment: Any

Hit Points: 10 + CON per level

Proficiencies: Armor (Light), Weapon (Martial, Simple)

Skill Points: 6 + INT modifier per level, (6+INT)*4 at 1st level

Class Skills: Concentration, Bluff, Discipline, Heal, Persuade, Intimidate, Lore, Parry, Taunt, and Tumble.

Save Progression: Ref High, Fort Low, Will Low

Attack Bonus: +1 per level

Level Progression

Level BAB Fort Ref Will Feats
1 1 0 2 0 Weapon Finesse, Duelist Stance (+1 AC)
2 2 0 3 0 Deflect Arrows
3 3 1 3 1 Finesse Training, Lunge Technique (1)
4 4 1 4 1 Insightful Strike
5 5 1 4 1 Uncanny Dodge I
6 6 2 5 2 Lunge Technique(2), Duelist Stance(+2 AC)
7 7 2 5 2 Evasion
8 8 2 6 2
9 9 3 6 3 Lunge Technique(3), Feint
10 10 3 7 3 Duelist Stance(+3 AC), Prets? Allez!
11 11 3 7 3
12 12 4 8 4
13 13 4 8 4
Swashbuckler Feats
Duelist Stance A Fencer gains a +1 dodge bonus to AC as long as she is fencing. The bonus increases by 1 for every 5 levels the Fencer possesses.
Finesse Training Whenever the Fencer makes a successful melee attack with a weapon in one hand, she adds her Dexterity modifier instead of her Strength modifier to the damage roll.
Insightful Strike She applies her Intelligence bonus to damage rolls (in addition to any Dexterity bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier.

Targets immune to sneak attacks are immune to the Fencer’s insightful strike.

Prets? Allez! Every time the fencer lands a critical hit, the counter on this feat increases by one. When it has reached ten, the fencer may activate the feat.

On activation of this feat, attack rolls are made against all enemies in a 30-meter radius centered on the fencer. These enemies take damage as normal and must make a Fortitude save (DC 10 + half of the fencer’s level + her Charisma modifier) or be inflicted with the Blind and Entangled status effects for a number of rounds equal to half of the fencer’s level.

Feint While wielding any light or finessable weapon, a swashbuckler can use feints to deceive their opponents by launching one or more fake attacks, forcing their opponents to strain themselves with unnecessary defensive moves.

Once per round, on a successful hit, a DC is automatically rolled of the Swashbuckler's intelligence modifier + 1/2 Swashbuckler level + the highest of persaude, bluff, or intimidate / 5 against the opponent’s reflex save (ignores Spellcraft bonus).

A successful feint will force the opponent to fight more defensively, dropping their strength by the Swashbuckler’s base intelligence modifier (unbuffed) for round / level of the Swashbuckler. This ability stacks on repeated failed saves.

A swashbuckler cannot use this ability while wearing medium or heavy armor.


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