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Alignment: Any
HP/Level: 10 + CON
Armor (Light), Weapons (Martial, Simple)
Skill Points: 5 + INT
Saves: Ref High, Fort Low, Will Low
BAB: +1
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The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.


Alignment: Any

Hit Points: 10 + CON per level

Proficiencies: Armor (Light), Weapon (Martial, Simple)

Skill Points: 6 + INT modifier per level, (6+INT)*4 at 1st level

Class Skills: Concentration, Bluff, Discipline, Heal, Persuade, Intimidate, Lore, Parry, Taunt, and Tumble.

Save Progression: Ref High, Fort Low, Will Low

Attack Bonus: +1 per level


You are forbidden from multiclassing Swashbuckler with Barbarian and/or Fighter, in any combination of levels. Other multiclassing are fine.

Level Progression

Level BAB Fort Ref Will Feats
1 1 0 2 0 Weapon Finesse
2 2 0 3 0 Grace +1
3 3 1 3 1 Insightful Strike
4 4 1 4 1
5 5 1 4 1 Dodge, Uncanny Dodge
6 6 2 5 2
7 7 2 5 2 Mobility
8 8 2 6 2 Improved Initiative
9 9 3 6 3 Feint
10 10 3 7 3 Lucky
11 11 3 7 3 Grace +2
12 12 4 8 4
13 13 4 8 4
Swashbuckler Feats
Grace A swashbuckler gains a +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level. A swashbuckler loses this bonus when wearing medium or heavy armor.
Insightful Strike A swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus to damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier.

Targets immune to sneak attacks or critical hits are immune to the swashbuckler’s insightful strike.

A swashbuckler cannot use this ability when wearing medium or heavy armor.

Feint While wielding any light or finessable weapon, a swashbuckler can use feints to deceive their opponents by launching one or more fake attacks, forcing their opponents to strain themselves with unnecessary defensive moves.

Once per round, on a successful hit, a DC is automatically rolled of the Swashbuckler's intelligence modifier + 1/2 Swashbuckler level + the highest of persaude, bluff, or intimidate / 5 against the opponent’s reflex save (ignores Spellcraft bonus).

A successful feint will force the opponent to fight more defensively, dropping their strength by the Swashbuckler’s base intelligence modifier (unbuffed) for round / level of the Swashbuckler. This ability stacks on repeated failed saves.

A swashbuckler cannot use this ability while wearing medium or heavy armor.

Bard Barbarian Cleric

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