Swashbuckler: Difference between revisions
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Revision as of 14:17, 12 February 2023
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Alignment: Any | ||
HP/Level: 10 + CON | ||
Armor (Light), Weapons (Martial, Simple) | ||
Skill Points: 5 + INT | ||
Saves: Ref High, Fort Low, Will Low | ||
BAB: +1 | ||
New Characters | ||
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Races | ||
Deity | ||
Classes | ||
Skill Changes | ||
Feat Changes | ||
Death in EFU |
Background
The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.
Mechanics
Alignment: Any
Hit Points: 10 + CON per level
Proficiencies: Armor (Light), Weapon (Martial, Simple)
Skill Points: 5 + INT modifier per level (*4 at 1st level)
Class Skills: Concentration, Bluff, Discipline, Heal, Persuade, Intimidate, Lore, Parry, Taunt, and Tumble.
Save Progression: Ref High, Fort Low, Will Low
Attack Bonus: +1 per level
Level Progression
Level | BAB | Fort | Ref | Will | Feats |
---|---|---|---|---|---|
1 | 1 | 0 | 2 | 0 | Weapon Finesse |
2 | 2 | 0 | 3 | 0 | Grace +1 |
3 | 3 | 1 | 3 | 1 | Insightful Strike |
4 | 4 | 1 | 4 | 1 | |
5 | 5 | 1 | 4 | 1 | Dodge |
6 | 6 | 2 | 5 | 2 | |
7 | 7 | 2 | 5 | 2 | Mobility |
8 | 8 | 2 | 6 | 2 | Improved Initiative, Uncanny Dodge |
9 | 9 | 3 | 6 | 3 | Feint |
10 | 10 | 3 | 7 | 3 | Lucky |
11 | 11 | 3 | 7 | 3 | Grace +2 |
12 | 12 | 4 | 8 | 4 | |
13 | 13 | 4 | 8 | 4 |
Swashbuckler Feats | |
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Grace | A swashbuckler gains a +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level. A swashbuckler loses this bonus when wearing medium or heavy armor. |
Insightful Strike | A swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus to damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier.
Targets immune to sneak attacks or critical hits are immune to the swashbuckler’s insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor. |
Feint | While wielding any light or finessable weapon, a swashbuckler can use feints to deceive their opponents by launching one or more fake attacks, forcing their opponents to strain themselves with unnecessary defensive moves.
Once per round, on a successful hit, a DC is automatically rolled of the Swashbuckler's intelligence modifier + 1/2 Swashbuckler level + the highest of persaude, bluff, or intimidate / 5 against the opponent’s reflex save (ignores Spellcraft bonus). A successful feint will force the opponent to fight more defensively, dropping their strength by the Swashbuckler’s base intelligence modifier (unbuffed) for round / level of the Swashbuckler. This ability stacks on repeated failed saves. A swashbuckler cannot use this ability while wearing medium or heavy armor. |