Change Log: Difference between revisions

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** New
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***'''Level 1'''  
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****-Light Armor and Medium Armor do not cause arcane spell failure
****Light Armor and Medium Armor do not cause arcane spell failure
****Armor Proficiency (Light) feat
****Armor Proficiency (Light) feat
****Armor Proficiency (Medium) feat
****Armor Proficiency (Medium) feat

Revision as of 22:02, 1 May 2020

2020

April

v5_1556

  • Bards do not suffer arcane spell failure in Light Armor
  • Sorcerer perk Contriver has been changed:
    • Old
      • Level 1
        • -35% Arcane Spell Failure
        • Armor Proficiency (Light) feat
        • Armor Proficiency (Medium) feat
        • Shield Proficiency feat
      • Level 5
        • +4 Discipline
        • +4 Concentration
        • Shield spell now grants 5/+1 Damage Reduction in addition to it's other effects.
      • Level 8
        • +2 Constitution
    • New
      • Level 1
        • Light Armor and Medium Armor do not cause arcane spell failure
        • Armor Proficiency (Light) feat
        • Armor Proficiency (Medium) feat
        • Shield Proficiency feat
      • Level 5
        • Shield spell now grants 5/+1 Damage Reduction in addition to it's other effects.
      • Level 8
        • Shields do not cause Arcane Spell Failure

v5_1555

May 1st, 2020

  • Added new tower defense quest to King's Commons (solo, lvl 2-5)

v5_1545

April 30th, 2020

  • Added a new QA: "Water Under the Bridge" in the Water Gardens...
  • Randomized the Water Gardens to select a quest from multiple possibilities...
    • This is similar to how the random Mongrelwoods QA works, which is per reset

v5_1544

April 29th, 2020

  • Temple of Nine Faced God re-opened in Commons, featuring a new statue-idol inspired by sqtcommander's art. Check it out!
  • Starter feat bonuses should now be working correctly, and the Stealthy feat also now grants a total of +3 Hide and Move Silent skills
  • Changed Healkits to apply bonus healing, to reflect the earlier change in v5_1524 (only herbs worked prior)
  • Kings Gift now sends a message when you open it for extra bragging rights
  • And changed Antitoxin to give Ironguts on DC 20, and Lesser Restoration on DC 30 checks.

v5_1542

April 29th, 2020

v5_1539

April 29th, 2020

  • The Recondite Subrace and Association are now open, non-application, as of next reset.
    • All recondite subrace PCs must use the recondite start portal.

v5_1532

April 27th, 2020

  • Updated Rifts to be a tad bit more planar-y
  • Added new area adjacent to Rifts: Rifts - Staging Area. Made specifically to have lots and lots and lots of fun!
  • The following Paladin oaths now get new goodies when becoming new paladins, other Oaths are work-in-progress
    • Planar
    • Moonspear
      • Message me if you are one of either already before this update so I can hand you a token (DM YMD)
  • Golden City portal fixed
  • Minor fixes
  • Added new Mongrelwoods discoveries meant for large parties
  • Some more secret stuff, soon TBA

v5_1529

April 26th, 2020

  • We have decided to remove the +15 Tinkering bonus from Apothecary.
    • This is both because it does not quite fit the aesthetic of apothecary and because Rogues already receive a tinkering bonus.
    • Potion yield from the perk has been improved to compensate
  • Disrupt Undead properly refreshes cantrips
  • Polymorph can be used to assume application shapes

v5_1524

April 26th, 2020

  • Scripting (Thanks to DeltaTime for help with implementing this!)
    • Spells cast by Wizards now compound with how planesick they are. The sicker you are, the more seam sickness your spells will generate.
      • Casting spells while planesick may cause some adverse side effects...
      • Added some flavor to wizards who cast spells while seamsick.
      • All of these effects are counter-able with Ward Area
    • (Hopefully) Fixed some things with Spellnotes. Letting you overwrite old ones, and delete, as well as a new command reset, which will give you a fresh spellnotes item. You will lose your old one.
    • Fixed a bug with Item Slots disabling and Lisa's Holdable items.
    • Added EFU Functionality for the Druid and Ranger items Flameberry and Ice berry. It will apply a haste effect equal to your level number of rounds, and 1d10 damage for turn / double your level to your Animal Companion.
    • Healing kits and Medicinal Herbs have been changed to give a guaranteed duration of healing for your Heal skill / 5. This includes on uninjured targets.
      • This allows you to apply a regeneration effect on an uninjured target that will last for a few rounds, for example.
      • Previously they would stop once a target is at full health, now this can be extended slightly at a rate of 1 round per 5 ranks.
      • The amount they heal is otherwise unchanged.
    • Orb custom spells have been changed to not ignore Spell Resistance, and no longer require a touch attack.
      • Cold Orb now slows on a failed save
      • Electric Orb now stuns on a failed save
      • Acid Orb now Blinds on a failed save
      • Fire Orb will do 1d6 Damage over time for 1d2 rounds on a failed save
    • Starter Feat Adjustments, in addition to existing effects
  • New variations added to nearly all discovery themes
  • Main Drips QA entrances now have unique names
  • Bloodvials now weigh less
  • Cabinet of CurioCity in Ticker Square tweaked
  • Working on various music updates
  • Some adjustments to Peerage House loot
  • Lair of the Black Dragon QA relocated but now solo'able (still encouraged to take groups)
  • Some adjustments to Sunpurse Manor
  • Small tweaks to the Spinning Groat in Peerage
  • Toyfolly Gnome driven from Peerage as consequence of PC actions
  • Various other bugs fixed

v5_1523

April 25th, 2020

  • Added Golden City approach, accessible through Crossroads
  • Edited and cleaned up Paladin oaths, made Oath of Moonspear and Planar Oath more accessible
  • Players can no longer switch Paladin Oaths but will receive custom tokens with unique abilities (still mostly a WIP), likely be expanded on in the future
  • Implemented a new Summoning Theme: Magical Beasts
  • Lots more minor bugfixes and stuff
  • Simon Says puzzle QA in Ring 99 shortened by a lot, but made a lot more fast-paced

v5_1510

April 23rd, 2020

v5_1509

April 22nd, 2020

  • Vagabond no longer gets evasion, gets +1 reflex (for a total of +2) instead
  • Sellsword now gets a 5 gp wage at level 8
  • Troubadour now gets a 10 gp wage while inside inns
  • Wizard Warrens entry to Warrenwatch removed
  • Rubble moving efforts from Ticker Square have largely succeeded, and it is more or less as it once was
  • House Glitt should be entirely working as of next reset

v5_unknown

  • More changes to Ring 97.

v5_unknown

April 16th, 2020

  • New statue in the Opening Lobby for winners from chapter 5
  • Many other changes that I can't tell you about... (DM abala)

v5_1457

April 12th, 2020

  • A single Mongrelwoods quest is guaranteed to spawn each reset
  • A single mid-level City quest (such as Ziff-Uroti's, Orphanage, or Menagerie) is guaranteed to spawn in Ring 99 each reset

v5_unknown

April 10th, 2020

  • Changes to Rings 97 and 98, with more to come in due course.

v5_unknown

April 10th, 2020

  • Fragments of the Failure has been nerfed. Please see a DM to get it replaced. If you don't know what this means don't worry about it.
  • The altar in the starting area now supports the selection of Small Gods, for characters who begin as locals to the city.

v5_1436

April 8th, 2020

  • Fixed some of the minor issues with the new area in Ticker
  • Attempted fix for corpse "Remains" cleanup, needs to be tested. Hopefully they will start to get properly deleted
  • Hopefully fixed equipped items duping on death (needs testing)
  • Paladin Detect Evil should no longer detect evil from undetected things
  • Parry now gives +1 Deflection AC per 5 base ranks of parry, assuming parry skill is adequately high given any AC penalties (working similarly to Tumble)
  • Hopefully fixed movement speed bonus from ranger stacking with barbarian / monk
  • Made a change to address the RNG element of Ring 94
  • Tehoto end door no longer closes/locks itself automatically but should get locked when the quest is reset
  • Loot table changes
  • Forgot to mention but unofficial goblin/kobold PCs now start automatically at level 3
  • Other secret and WIP stuff! : )
  • Thanks to DeltaTime for a lot of help with scripting work, as always! Cheers to him!

v5_unknown

April 8th, 2020

  • Added ambient representatives of each of the small gods, to allow in game discovery and investigation of each of our unique faiths.

v5_unknown

April 7th, 2020

  • Added more flavor stuff about the module
  • Added Most Worshipful Guild of Righteous Murderers to Ticker Square: murder is now technically legal in Ticker Square and its environs as long as you have the groat! Check out the shop for more details. This is not a joinable faction but is primarily intended as a way to interface with DMs if you would like to claim a bounty and for would-be assassins to accrue street cred. As always, PvP karma applies.
  • More secret stuff

v5_unknown

April 5th, 2020

  • Forgot to mention this but you can complete Sahuagin QA by doing the slaves part now

v5_unknown

April 4th, 2020

  • New server upgrade! Hopefully this will fix the crashes..
  • Also, death. Lots of it!

v5_unknown

April 4th, 2020

  • I could do a changelog of the what we've added... but I think it would ruin the WOW effect of when you see it for the first time in the game world. I will say that we've added some new creature models, new item models and some new item functionality.
  • Spoiler for next week's haks update: new music

v5_unknown

April 3rd, 2020

  • Changes to a relatively well traveled, disappointing segment of Rings that is now a bit different. Those of you who've been there will know the changes when you see them. Consider them to have always been that way.
  • Super Fun Golden Happy Place Where Nothing Bad Ever Happens added for antics tomorrow(?).

v5_unknown

April 3rd, 2020

  • Added 2 new Paladin oaths (various stages, but findable in-game)
  • Lots of minor changes around the server, expect a lot more flavor, text and ambiance added in certain spots, specifically in places where there was a distinct lack of it before
  • Lots and lots of other neat stuff, more when it's actually finished
  • FOIG rest
  • More work done on new summon lines for those keeping track, still not 100% implemented

v5_unknown

April 1st, 2020'

  • Planar: The Crossroads is now accessible
  • A longstanding issue with the door in Ring 100 has been fixed and Ring 101 is now accessible
  • No more ponies

March

v5_1402

March 31st, 2020

There has been several updates to many of the default classes which are detailed below:

  • Barbarian
    • Barbarian Fast Movement feat at level 3, up from level 2
  • Bard
    • 5 skill points per level, up from 4
  • Monk
    • Wholeness of Body feat can be used 3 times per day
  • Paladin
    • Smite Evil feat can be used 3 times per day
  • Ranger
    • 5 skill points per level, up from 4
    • Point-Blank Shot feat at level 4
  • Rogue
    • Receives the feat Evasion at level 4, down from level 5
  • Assassin
    • 6 skill points per level, up from 4
    • Evasion feat at level 2
    • Improved Initiative feat at level 3
    • Crippling Strike feat at level 4
  • Arcane Archer
    • Concentration and Discipline are now class skills by default
  • Blackguard
    • Will and Fortitude are now both primary saves by default
  • Divine Champion
    • Concentration is now a class skill by default
    • Divine Might and Divine Shield at level 2
  • Master Scout (Harper Scout)
    • 6 skill points per level, up from 4
    • Disable Trap, Open Lock, Search, and Use Magic Device are now class skills by default
    • Skill Mastery feat at level 1
    • Evasion feat at level 2
    • Defensive Roll feat at level 3
    • Slippery Mind feat at level 4
  • Knight (Purple Dragon Knight)
    • Concentration is now a class skill by default
  • Weapon Master
    • All previous EFU-specific bonuses have been removed from Weapon Master
    • Concentration is now a class skill by default
    • Called Shot feat at level 2

v5_unknown

March 29th, 2020

  • When recovering from bleeding, once you stabilize and gain a HP you will thereafter get 1 HP/round until fully recovered with no need for further rolls. This will reduce the time it takes to recover from bleeding.
  • Shield armor AC bonus for pcs with abjuration feats should no longer override mage armor
  • Ironguts now gives equivalent saves bonus to disease as well as poison
  • Houndmaster warhound buffed slightly
  • Reduced number of ambient NPC walkers in Ticker Square and the Peerage
  • Some ambient loot tweaks
  • Will the Wagoner is now immortal. Also the transition up from the Drips near him is a placeable.
  • Druid planting mischief can now be restricted via trigger. Currently Kings' Commons accepts it except for those areas designed as newbie-safe
  • Scintillating Sphere is now long range, like Fireball, instead of medium
  • Inflict Spells can be self-targeted

v5_unknown

March 27th, 2020

  • Added two new Summoning Themes: Golden City and Arcane Weaponry, both powerful summoning lines and very prestigious! They require extensive testing, consider this an announcement to tell you they exist! More to come :)
  • Lots of minor flavor changes/additions around the module
  • More stuff, secret for now..

v5_1388

March 27th, 2020

  • Sorcerers now receive additional spells known at levels 2, 4, 6, 8, 10, 12 and beyond. We are going to see how well this works.
  • Spellswords no longer receive +3 Taunt at 5th level, or +1 AC at 8th level.
  • Size category no longer affects disarm
  • Stunning fist duration is, properly, 12.0 seconds
  • Weapon Master no longer requires a DM to grant bonus feats
  • Shifter gains weapon proficiency creature at 1st level
  • Druids now receive Web and Endurance as 2nd level spells, and Ice Storm as a 4th level spell.
  • Sorcerers and Wizards now receive Animate Dead as a 3rd level spell instead of 5th.
  • Weapon focus should work properly with gloves
  • Two new spells have been added, Hearthfire and Wormsight

v5_1381

March 21st, 2020

  • Trade of Blades is now open. Players may, without a DM, join the mercenary companies of ticker square. Please faithfully represent the company whose uniform you bare.
  • Second Skin is no longer a reward for Prospectors. Potions have been added to the shop, and there are other ways to spend favour. We realize this may not be an entirely popular decision but given the ease of access and duties for the faction enormous rewards are not necessarily ideal.

v5_unknown1

March 21st, 2020

  • Added new Paladin oath. More to come!(?)

v5_1357

March 19th, 2020

  • Baleful Polymorph DC is reduced by 4 once again...
  • Alter Self, Polymorph Self, Shapechange, and Tenser's Transformation CANNOT be used to escape from Baleful Polymorph
  • The Stonebuilder's Guild is no longer a joinable faction. It is now similar to the Ratcatcher's Guild. If you are interested in representing this group you may buy a badge, and benefit from cheap bunks and a uniform. The influence of the guild has otherwise declined significantly...
  • Storefront Ticker Square stronghold now has a working catalog


v5_1349

March 19th, 2020

  • Ward Area prevents unravel from opening seams in addition to removing Planar Sickness from an area
  • Minor bug fixes
  • Alter Self potions can be brewed
  • Baleful Polymorph no longer has a -4 penalty to DC

v5_1341

March 3rd, 2020

February

v5_1333

February 23rd 2020

  • Minor bug fixes
  • Barbarian Rage now uses base wisdom and charisma to determine duration and furor effects. Eagles Splendor will not effect bonuses, in other words.
  • Shadow summoning theme should work properly
  • Planar Fragments discoveries were split into three areas. After doing some investigating crashes may have been caused by large areas. If you still experience them, or suspect them, let me know and please take into account which version (I, II, or III) it is

v5_1331

February 20th 2020

  • Added new 2-6 low level quest

v5_1329

February 19th 2020

v5_1325

February 13th 2020

  • Green ash can be combined
  • Dirty Yellow Ash is converted to yellow ash at a rate of 3 charges
  • Positivist brewing hopefully fixed for real

v5_1324

February 11th 2020

  • Positivist brewing should be fixed
  • Potions of Inflict Wounds can now be brewed
  • Ash refiners require only two pouches of ash. Yellow, Orange, and Purple ash can be combined up to 36 charges. Dirty Yellow ash can be combined, for up to 30 charges, into 12 charges of yellow ash as usual.

v5_1314

February 6th 2020

  • A new system to manage merchant stalls has been developed by a member of the community:

A new Shopkeeping System has been added, and the old one should be mostly removed. It works a little differently. Now you will be able to select as one of your Player Tools (In the crafting menu) as "Manage Shop Inventory." Using this on an item in your pack will add the item to a registry token that will be created one time called Shop Inventory Token. Using this token, you'll be able to see your list of wares, set prices, and remove the item from the registry. Once you have set up this token, click on a shop stall sign to rent it as normal, and instead of dumping all your things into a box, your wares will be instantly displayed (not removed from your inventory!) in the catalogue. Only items that are in your inventory will be displayed, and once you sell something you can click on the sign and 'refresh' your listing to update it.

Note, that wares will still display in your token registry until you remove them from it. It is advised assigning the playertool to a quickslot to quickly add all your wares to a registry with a simple FButton click, then go through and price them all. Please report any bugs that might have been undiscovered in the testing phase!

v5_1309

February 5th 2020

  • Sorry for the discovery overspawning. Had tried to make a simple method for us to remove and add themes to the pool. Ought to be fixed for real now
  • Witchhunter receives a +5 bonus to alchemy and herbalism
  • Summoned elementals reverted to vanilla models. New ones still causing lag

v5_1308

February 4th 2020

  • Repeated hits when subdued will no longer cause packs to drop. This will need to be fully tested. Report strange behavior. In essence, '/c yank_pack' will be the only way to remove a pack now
  • Unpredictable can now potentially add fire damage with flame weapon

v5_1306

February 4th 2020

  • Removed Planar Fragments discovery theme to stop crashes while we continue to search for root cause

v5_1305

February 4th 2020

  • Added new high level quest Brute Leech Bog 5-11
  • Moved Brute Leech Bog and Ghylherd Tribe into an explorable theme 'Monsters in the Foothills' which will spawn one or the other per reset (a further high level quest in this area is also in the works, watch this space)